From the course: 3ds Max: Character Rigging
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Wiring up the FK/IK switch - 3ds Max Tutorial
From the course: 3ds Max: Character Rigging
Wiring up the FK/IK switch
Now we have our control rigs in place, and we can start wiring up our FK, IK switch. Now before we do that, we need to figure out, where do we want to put the switch? Some people put it the wrist. I want to put it at the hands. So I've created a hand controller here, and it's really just a basic rectangle. So, I need to get this setup and then we can put in the IK, FK switch. Now, before I do anything, I want to turn off a layer here, I am going to turn off this control skeleton layer, so that way we don't get confused and we are not going to need to see those bones for the rest of this lesson. So, let's go ahead and turn those off. And then under this rectangle we need to give it a descriptive name. So, I'm going to call it Ctrl_left hand. And then let's give it a color that resembles blue. Now, we need to align the pivot. So, I'm going to go into hierarchy. Affect pivot only, and we're going to align that to the wrist bone. When I do that I want to make sure I'm aligning position…
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Contents
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(Locked)
Creating control skeletons for the arm4m 23s
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Constraining the control skeletons3m 37s
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Setting up the forward kinematics (FK) skeleton controls4m 38s
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Setting up the IK skeleton controls3m 35s
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Wiring up the FK/IK switch9m 23s
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Making controls appear and disappear9m 9s
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