From the course: 3ds Max: Character Rigging

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Wiring parameters to control blinks

Wiring parameters to control blinks - 3ds Max Tutorial

From the course: 3ds Max: Character Rigging

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Wiring parameters to control blinks

I've gone ahead and wired in a second bottom blank here for the right side. And so now you can see that if we modify these, we have both blanks working. So let's go ahead and do the same process to set up the top blank. Now I'm going to repeat myself a little bit, but hopefully this will really drive it home. So, we're going to start with the left top blank. So I want to align my circle to my rectangle, so that sets it at zero. And I've gone ahead and set the pivot point for the rectangle down below here. Let's go ahead and set up the link, so I'm going to go ahead and link this circle. To the rectangle. Zoom in a little bit here. And then set up IK. So we're going to select the rectangle. Do IK Solvers > HI Solver. And we're going to connect that to the circle. So now we have an IK chain in place. But I want to manipulate the circle and the rectangle here. So I'm going to go in to my Hierarchy panel, in to IK, select the rectangle, and let's go ahead and turn off Rotational Joint…

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