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Modeling a Character in 3ds Max with Ryan Kittleson covers the process of designing and building a 3D human character that can be used for feature film, broadcast, and games. The course begins with an overview of the 3ds Max tools and techniques used in character modeling, and how human anatomy is represented using 3D geometry. Once this foundation is in place, the rest of the course goes step by step through the actual process used to model a simple human character from the ground up, including facial features, musculature, and details such as hair and clothing.
You've reached the end of the character- modeling process in 3ds Max, but there are so many great places to go from here. lynda.com offers lots of great courses to help you get to the next level. You can learn about shading the character with the textures and materials course by Steve Nelle, or you could brush up on the basics of animation within his Essential Training course. There are also lots of great communities online where people are helping each other with the finer points of modeling, such as cgsociety.org. Cgsociety is a great place where artists get together and create artwork and share it with each other.
They also share tips on how to make their work better. Here you will also find news and events within the computer animation industry. Thanks for watching this course. I hope you gained some insights into character modeling that will benefit you for years to come.
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