Cloth Simulation in 3ds Max
Illustration by John Hersey

What you should know


Cloth Simulation in 3ds Max

with Joel Bradley

Video: What you should know

As we work through this 3ds Max course, I will be letting you know how to By that, I mean that you will know how to work with essential Max controls.
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  1. 7m 34s
    1. Welcome
      2m 2s
    2. What you should know
      1m 29s
    3. Exercise files
      1m 5s
    4. 3ds Max project structure
      2m 58s
  2. 43m 6s
    1. Overview of cloth tools
      6m 26s
    2. The importance of scale in cloth behavior
      4m 42s
    3. Mesh subdivision: Comparing the favorites
      5m 37s
    4. Other useful subdivision methods
      7m 48s
    5. Garment Maker basics: Pattern setup
      6m 54s
    6. Garment Maker basics: Adding the Cloth modifier
      6m 8s
    7. Avoiding the history dependancy trap
      5m 31s
  3. 33m 39s
    1. Cloth modifier sub-object modes: Panels
      7m 8s
    2. Cloth modifier sub-object modes: Seams
      4m 58s
    3. Cloth modifier sub-object modes: Faces
      3m 54s
    4. The Simulate Local buttons
      8m 48s
    5. Selected Objects Manipulation: Part one
      3m 59s
    6. Selected Objects Manipulation: Part two
      4m 52s
  4. 47m 52s
    1. Understanding the Cloth modifiers workflow
      6m 20s
    2. Setting up collision object properties
      6m 13s
    3. Using the Cloth presets
      4m 36s
    4. Using the bend and curve options
      5m 48s
    5. Defining Cloth properties: U and V Stretch
      6m 12s
    6. Defining Cloth properties: Density and Damping
      6m 11s
    7. Defining Cloth properties: Plasticity and Thickness
      3m 39s
    8. Defining Cloth properties: Dynamic and Static Friction
      4m 26s
    9. Defining Cloth properties: U and V Scale
      4m 27s
  5. 27m 22s
    1. What groups are and how they work
      3m 6s
    2. The group management buttons
      5m 3s
    3. The Node and Sim Node constraints
      4m 38s
    4. The Preserve constraint
      4m 30s
    5. The Surface constraint
      4m 3s
    6. The Sticky Surface and Sticky Cloth constraints
      6m 2s
  6. 22m 12s
    1. Pressurizing the cloth
      5m 21s
    2. Creating wet cloth
      4m 46s
    3. Applying forces to cloth
      5m 33s
    4. Creating tearable cloth
      6m 32s
  7. 16m 28s
    1. Subsamples
      6m 6s
    2. Self-collisions and intersections
      4m 55s
    3. Optimizing collision meshes
      5m 27s
  8. 2m 36s
    1. What's next?
      2m 36s

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Watch the Online Video Course Cloth Simulation in 3ds Max
3h 20m Intermediate Mar 31, 2014

Viewers: in countries Watching now:

The Cloth system in 3ds Max allows you to create realistic garments and fabrics, from T-shirts to tablecloths. This course, from author Joel Bradley, provides a deep dive into cloth simulation in 3ds Max, giving you the information you need to tackle your own project. Joel examines the effect of scale on cloth behavior, the impact different mesh subdivision types can make on your model, and the function and options behind the Cloth modifier, the heart of the Cloth system. He also shows how to set up and control behaviors like bend and curve, U and V Stretch, Density, Thickness, and Friction. Plus, discover how to work with groups and constraints and create effects like wet cloth and tearable cloth.

This course was created and produced by Joel Bradley. We are honored to host this content in our library.

Topics include:
  • Comparing mesh subdivisions
  • Adding the Cloth modifier
  • Adjusting options like panels, seams, and faces
  • Setting up and controlling cloth behaviors
  • Working with constraints like Preserve, Surface, and Sticky Cloth
  • Applying forces to cloth
  • Controlling cloth quality
3D + Animation
3ds Max
Joel Bradley

What you should know

As we work through this 3ds Max course, I will be letting you know how to access the various tools and controls that we'll be making use of inside the Max user interface. As well as calling out keyboard shortcuts or hot keys, as I make use of them. I would like to point out before diving in however, that I will be somewhat assuming you have at least a reasonable level of familiarity with and ability to use the 3ds Max application. By that, I mean that you will know how to work with essential Max controls.

Such as viewport navigation and basic object selection and manipulation tools. If you are new to 3ds Max and need to learn how to master essential elements of the program before following along with our clock simulation in 3ds Max course then I would very much recommend that you check out some of the great 3ds Max titles already found on the online training library. Focusing, perhaps, on the essential training titles available, that can help you get up and running with the application.

Other skills that you would probably find it helpful to have or acquire, as you work through this course, would include a basic understanding of the general principles or laws of physics. The working and principles of keyframe animation in general probably even a knowledge of the clock tools found in other 3D applications such as Autodesk's Maya as well as the freely available Blender.

There are currently no FAQs about Cloth Simulation in 3ds Max.

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