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Modeling a Character in 3ds Max with Ryan Kittleson covers the process of designing and building a 3D human character that can be used for feature film, broadcast, and games. The course begins with an overview of the 3ds Max tools and techniques used in character modeling, and how human anatomy is represented using 3D geometry. Once this foundation is in place, the rest of the course goes step by step through the actual process used to model a simple human character from the ground up, including facial features, musculature, and details such as hair and clothing.
Modeling a character in 3ds Max is a task that goes beyond basic skills. While you don't need to be a 3D expert to be successful at this course, you should already understand the essentials of the 3ds Max interface before attempting it. It can also be beneficial to have basic modeling and artistic abilities in order to get the most out of this course. The 3ds Max Essentials courses on lynda.com feature extensive modeling training that will get you up to speed with the skills you'll need to model a character. In addition to technical skills, a basic artistic understanding of anatomy and sculptural form can help you apply what you learn here for maximum creative effect.
Lastly, character modeling is fun. It's a thrill to see a piece of concept art come alive in three dimensions. A passion for creative expression will help you get the most out of everything we're going to learn.
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