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Character Animation Fundamentals in 3ds Max demonstrates the basic principles of character animation that help bring simple 3D characters to life. Starting with an overview of the character rig, author George Maestri provides guidelines for creating strong poses and explains how to animate from pose to pose in an organized fashion. The course also covers locomotion—animating realistic gestures, walks, and runs; explores the basics of facial expressions and dialogue; and culminates with an animated scene built entirely from scratch.
Another way to select and manage your character is to use layers. Now, this depends on how you rig the character, and set him up, but layers can be useful in selecting parts of a character. Now, in 3ds Max, we have a Layers palette here, and I can just open up that window, and you can see that we have a number of different layers. We have Layers for the geometry of the character, which we have frozen, so that we don't accidentally select them. And then we also have rigs for the upper and lower part of the body.
So, if I wanted to, I could Select the upper part of the rig just by right-clicking over this, and hitting Select, and that would select that part of the rig. Now, if I went here, and did the Lower part, I could select the lower part of the rig as well. Now, another thing you can do is you can actually turn these off by Hiding, or Freezing. So, if wanted to, I could Hide the Upper or Lower part of the character. So if I hid the Upper Geometry, and the Upper Rig, then all I'd have would be the Lower part of the character.
So that's another way to isolate your character, so you can see it a little bit more clearly.
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