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Character Animation Fundamentals in 3ds Max demonstrates the basic principles of character animation that help bring simple 3D characters to life. Starting with an overview of the character rig, author George Maestri provides guidelines for creating strong poses and explains how to animate from pose to pose in an organized fashion. The course also covers locomotion—animating realistic gestures, walks, and runs; explores the basics of facial expressions and dialogue; and culminates with an animated scene built entirely from scratch.
If you are a Lynda.com premium subscriber, then you'll have the exercise files available to you, so you can follow along with the files that I'm using in the exercises. Now, if you do download the exercise files, just go ahead and place them on your Desktop, because that's where I'm placing mine, and that way you'll have them in the exact same position that I have them. And in these exercise files, we have one folder for each chapter. So if I look into each folder, you'll see that we have individual 3ds Max files for those chapters.
So go ahead and get the exercise files on your Desktop, and let's move on.
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