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Modeling a Character in 3ds Max with Ryan Kittleson covers the process of designing and building a 3D human character that can be used for feature film, broadcast, and games. The course begins with an overview of the 3ds Max tools and techniques used in character modeling, and how human anatomy is represented using 3D geometry. Once this foundation is in place, the rest of the course goes step by step through the actual process used to model a simple human character from the ground up, including facial features, musculature, and details such as hair and clothing.
If you are a Premium member of the lynda.com Online Training Library, or if you're watching this tutorial on a DVD-ROM, you have access to the exercise files used throughout this title. The exercise files are arranged according to the chapter and movie. And if I go into the 04 subfolder, for example, you'll find different images and files that I'm going to be using in this movie. You'll be opening certain files inside 3D Studio Max.
One thing that might happen is you might see this screen. This pop-up is about color calibration settings, so it's nothing we need to worry about for this course. There's something else to watch out for when working with the exercise files in this course. First we need to set Max to show its full resolution textures, so that we can see all of the detail in the reference image. Depending on the computer that you're using, the image might appear blocky or pixelated. If that's the case, go to the Customize menu and click Preferences. I'm going to go to the Viewports tab, and then I'll come down to Configure Driver.
You're going to want to come down to Download Texture Size and turn on Match Bitmap Size as Closely as Possible. Now hit OK and hit OK again. Now let's do one more thing to make sure this image comes in as full resolution as possible. I'm going to into the front viewport and just hit Alt+W to go full screen. So you can see that it's not showing us very much detail. Hit M to open up the Material Editor. So here we've got the bitmap that is bringing in as the material on this image plane. Go ahead and double-click on that.
Now come down and click Reload. Now you can close out of this. Hopefully, you'll see the image get much sharper now. Unfortunately, this setting is not saved when you close Max. Every time you restart 3ds Max you'll have to re-enable Maximum Texture Resolution if you want to see the reference image as clearly as possible. With these options set, we're ready to start working with the exercise files without any complications. If you're a Monthly subscriber or Annual subscriber to lynda.com, you don't have access to these exercise files, but you can follow along from scratch with your own assets.
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