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Follow a practical guide to building 3D cityscapes for games. IAuthor Adam Crespi constructs a city block in 3ds Max utilizing low-polygon modeling and advanced texturing techniques. The course shows how to model common city elements such as buildings, intersections, curbs, and roofs and explains how to expand a city quickly and easily by reusing existing geometry in a modular way. The course also sheds light on simulating real-world detail with baking, lighting, and ambient occlusion techniques and offers a series of best practices for exporting to the Unity gaming engine.
If you are a premium member of the lynda.com Online Training Library or if you're watching this tutorial on a DVD-ROM, you have access to the exercise files used throughout this title. There are two folders included in the exercise files. The Modeling folder is a 3ds Max project. In 3ds Max, set your project to the Modeling folder by choosing the Max's icon and Manage. In Manage, Set Project Folder. This Modeling folder is the root project folder.
In the Modeling folder the 3ds Max folders have been trimmed down. The scenes folder has a separate folder for each chapter. Inside that folder the exercises are named and in their own subfolders. I've included the start and end of each exercise. The sceneassets folder contains an images folder. In the images folder, I've also included two checker texture files. These are useful tools for unwrapping, allowing you to see distortion in UV'=s, before creating and applying a proper texture.
Subfolders go in each chapter. In each subfolder are the files necessary. These range from Photoshop PSDs to TIFs and other files used as textures. The Reference folder contains subfolders for each chapter requiring reference. In each subfolder the reference images are named for the section of that chapter. These are large images. Opening one up allows you to zoom in and see detail. If you're a monthly member or annual number of lynda.com, you don't have access to the exercise files, but you can follow along from scratch with their own assets.
However, I have included free exercise files. These include the glossary of architectural and 3D terms, as well as the texture-based checker images for use in unwrapping.
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