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In 3ds Max 2010 Essential Training, instructor Steve Nelle provides a thorough introduction to the techniques needed to take an animated project from start to finish. Steve provides new users with everything they need to know to get up and running, while offering experienced users plenty of tips and tricks they can apply to improve their productivity and workflow. He walks through the program's newly designed interface, details how to create both simple and complex objects, and shows how to bring things to life through a variety of keyframing techniques. Exercise files accompany the course.
Thanks to PhotoSpin.com for use of their photos in this course.
Throughout this Essentials title, I will be working in 3ds Max 2010, using assets that I have created especially for the videos you'll be watching. If you are a premium member of the lynda.com Online Training Library, you have unlimited access to the exercise files used throughout this title. If you are, instead, a monthly or annual subscriber to lynda.com and don't have access to the exercise files, you'll still be able to follow along from scratch or by creating your own assets. As you explore the resource material provided in the Exercise Files folder, you'll find that different chapter folders will contain different types of material.
Some folders will provide primarily only the beginning files to get you going. You see that, for example, in Chapter 8 on working at the Sub Object level. Other chapters will offer not just the Start from here scene files, but also the maps and images that are incorporated in that chapter's discussion. The Chapter 10 folder, Dealing with materials and mapping, would be a good example of that. You'll find still other chapters where both the beginning scene file and the completed project are provided so you can explore how things were put together.
In all cases, make sure to familiarize yourself with what's being provided for your use and you'll find that in every situation, the Chapter numbers and the exercise files will correspond to the chapter numbers found on the table of contents, which should make it easy for you to always find the assets that you looking for. My suggestion would be to copy the entire Exercise Files folder over to your computer's desktop. That will give you a quick and easy access without always having to track things down. You'll also want to make sure to build a map-path in Max over to that Exercise Files folder on the desktop.
You can easily do that by going to the Customize pull down menu and choosing Configure User Paths. From there, in the upper left-hand corner, you will want to click on External Files. To add the path or pointer over to the Exercise Files folder, on the right-hand side, you will click on Add. You'll now want to navigate over to the Exercise Files folder on your desktop. You will open that up and then, in the lower right-hand corner, click on Add Sub Paths.
After that, you simply click on Use Path. Doing that maked sure that Max can easily find the pictures or images that you used in building your scenes. Okay, that will get us going. Let's see what we can do.
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