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Picking up where 3ds Max 2009 Essential Training left off, 3ds Max 2009 Beyond the Basics thoroughly explores materials, lights and cameras, animation techniques, rendering, special FX, and more. Those new to 3D animation will gain the most by simply working through the chapters in sequence, while experienced users can jump directly to a particular subject of interest. Lessons are reinforced with projects that apply each new technique to a real-world scenario. Instructor Steve Nelle also shares valuable tips and insights gained during his years of working as a professional animator. As he says, "There's a lot more to becoming an animator than simply knowing which button to push!" Example files accompany the course.
Special Note: Fundamental 3D modeling concepts and techniques, along with features such as transformations and modifiers, are covered in 3ds Max 2009 Essential Training.
Throughout the Beyond the Basics training, I will be working in 3ds Max 2009 using assets I have created especially for this title. If you are premium member of the lynda.com Online Training Library, or if you are watching this tutorial on disk, you have unlimited access to the excise files used for this training. If you're instead a monthly or annual subscriber of lynda.com and don't have access to the exercise files, you'll still be able to follow along with the instruction, or create your own assets from scratch. As you explore the resource material in the Exercise Files folder, you are going to find that different chapters folders will contain different types of material.
Some chapters will simply provide the beginning files for an exercise to get you going. Like you see here in the Chapter 5 folder that deals with rendering. Other chapters will offer not just the real start from your files, but it will also include the maps and images that will be used during the chapter's discussions. That how things look in the Chapter 1 folder that deals with creating materials. You will also find in Chapter 2, where we were working together to complete a project. There I'll provide both the beginning and completed files, so you can explore how things were put together. Chapter 6 on special effects would be an example on that.
So whatever chapter you are working in, make sure your familiarize yourself with what's being provided for your use. The chapter numbers in the exercise files correspond with the chapter numbers found on the table of contents. So you have to find a pretty straightforward to locate the assets you are looking for. Now before you get going, I suggest that you consider copying the entire Exercise Files folder over to your computer's desktop, that will give you a quick and easy access to the resources, that always happen to go back and track things down. OK, that will get us going. Let's go see what we can do.
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