3ds Max 2009 Beyond the Basics
Illustration by Don Barnett and Bruce Heavin

3ds Max 2009 Beyond the Basics

with Steve Nelle

Video: Using the example files

Throughout the Beyond the Basics training, I will be working in 3ds Max 2009 using assets I have created especially for this title. If you are premium member of the lynda.com Online Training Library, or if you are watching this tutorial on disk, you have unlimited access to the excise files used for this training. If you're instead a monthly or annual subscriber of lynda.com and don't have access to the exercise files, you'll still be able to follow along with the instruction, or create your own assets from scratch. As you explore the resource material in the Exercise Files folder, you are going to find that different chapters folders will contain different types of material.
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  1. 6m 15s
    1. Welcome
      1m 3s
    2. How to use this course
      2m 8s
    3. Essential preferences
      1m 23s
    4. Using the example files
      1m 41s
  2. 2h 30m
    1. What does it take to create a realistic material?
      3m 56s
    2. The Material Editor interface
      5m 56s
    3. Creating the main body color
      5m 7s
    4. Adding and controlling shine
      2m 52s
    5. Controlling transparency
      2m 24s
    6. Adding self-illumination
      1m 45s
    7. Applying materials
      7m 2s
    8. Retrieving a scene material
      4m 3s
    9. Building a complex material
      7m 42s
    10. Bump maps
      6m 37s
    11. Reflection maps
      2m 54s
    12. Opacity maps
      3m 57s
    13. Editing maps
      9m 52s
    14. Building a multi/sub-object material
      9m 8s
    15. Using material libraries
      8m 39s
    16. Mapping coordinates
      12m 33s
    17. Sub-object mapping
      9m 33s
    18. The Unwrap UVW modifier
      10m 58s
    19. Using Photoshop to edit maps
      8m 3s
    20. Project: Applying materials to a scene pt. 1
      12m 18s
    21. Project: Applying materials to a scene pt. 2
      14m 59s
  3. 1h 21m
    1. Comparing real-world and computer lights
      3m 2s
    2. Identifying the types of lights in 3ds Max
      8m 33s
    3. Omni lights
      7m 6s
    4. Spot lights
      7m 52s
    5. Shadow types
      8m 53s
    6. Preventing objects from casting shadows
      2m 44s
    7. Applying and adjusting attenuation
      8m 18s
    8. Excluding objects from light
      3m 56s
    9. Projector lights
      6m 53s
    10. Volume light
      4m 55s
    11. Global Illumination
      4m 48s
    12. Project: Lighting a scene pt. 1
      5m 26s
    13. Project: Lighting a scene pt. 2
      9m 26s
  4. 56m 42s
    1. Comparing real-world and computer cameras
      1m 43s
    2. Identifying the types of cameras in 3ds Max
      7m 56s
    3. Camera viewport navigation commands
      6m 39s
    4. Changing a camera's lens length
      4m 20s
    5. Controlling focus with depth of field
      4m 50s
    6. Applying motion blur
      8m 58s
    7. Clipping planes
      3m 43s
    8. Using Show Safe Frame
      3m 56s
    9. Creating a camera from a view
      2m 54s
    10. Putting a camera on a path
      7m 47s
    11. Using the Look At controller
      3m 56s
  5. 1h 35m
    1. The principles of animation
      6m 39s
    2. Understanding the animation process
      3m 0s
    3. Animation controls in the interface
      4m 56s
    4. Using the Auto Key mode
      6m 7s
    5. Using the Set Key mode
      4m 19s
    6. Moving keyframes
      9m 52s
    7. Deleting keyframes
      3m 9s
    8. Copying keyframes
      3m 42s
    9. Using the Dope Sheet
      6m 26s
    10. Using the Curve Editor
      5m 7s
    11. Linking and unlinking
      8m 22s
    12. Animating a link
      3m 29s
    13. Animating a path
      7m 7s
    14. Animation display options
      3m 8s
    15. What can be animated in 3ds Max?
      8m 8s
    16. Project: Animating a scene
      11m 54s
  6. 44m 50s
    1. Rendering techniques
      9m 50s
    2. Using ActiveShade
      4m 22s
    3. Creating previews
      3m 40s
    4. Using the RAM Player
      3m 56s
    5. Saving a rendering
      5m 56s
    6. Loading background images in a render
      6m 14s
    7. Using mental ray
      10m 52s
  7. 1h 6m
    1. Creating particle systems
      13m 57s
    2. Using Space Warps
      13m 42s
    3. Using Deflectors
      11m 47s
    4. Creating fire effects
      11m 10s
    5. Reactor: Rigid body simulations
      9m 52s
    6. Reactor: Fracture simulations
      6m 28s
  8. 47m 0s
    1. Introduction to Character Studio
      5m 13s
    2. What is IK?
      4m 30s
    3. Applying a physique modifier
      5m 40s
    4. Adjusting envelopes
      5m 50s
    5. Creating and editing footsteps
      7m 38s
    6. Free-form animation
      4m 55s
    7. Working with motion capture files
      4m 45s
    8. Creating bones and using solvers
      5m 38s
    9. Bones and the skin modifier
      2m 51s
  9. 26m 6s
    1. Compositing in 3ds Max
      7m 35s
    2. Using glows
      6m 11s
    3. Using lens flares
      5m 43s
    4. Combining multiple cameras in a scene
      6m 37s
  10. 7m 55s
    1. The Asset Browser
      3m 31s
    2. The Resource Collector
      2m 30s
    3. The Print Size wizard
      1m 54s
  11. 29s
    1. Goodbye
      29s

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Watch the Online Video Course 3ds Max 2009 Beyond the Basics
9h 41m Intermediate Aug 04, 2008

Viewers: in countries Watching now:

Picking up where 3ds Max 2009 Essential Training left off, 3ds Max 2009 Beyond the Basics thoroughly explores materials, lights and cameras, animation techniques, rendering, special FX, and more. Those new to 3D animation will gain the most by simply working through the chapters in sequence, while experienced users can jump directly to a particular subject of interest. Lessons are reinforced with projects that apply each new technique to a real-world scenario. Instructor Steve Nelle also shares valuable tips and insights gained during his years of working as a professional animator. As he says, "There's a lot more to becoming an animator than simply knowing which button to push!" Example files accompany the course.

Special Note: Fundamental 3D modeling concepts and techniques, along with features such as transformations and modifiers, are covered in 3ds Max 2009 Essential Training.

Topics include:
  • Building simple, complex, and multi/sub-object materials
  • Using bitmaps to create realistic bumps, reflections, and transparency
  • Creating lights to effectively illuminate a 3D scene
  • Understanding camera types, lens lengths, and motion blur
  • Creating realistic movement with keyframing
  • Mastering traditional animation principles and practices
  • Applying ActiveShade, RAM Player, and other rendering techniques
  • Using particle systems, space warps, reactors, and other special effects
  • Getting to know Character Studio, Bones, and their associated "skinning" modifiers
  • Using compositing techniques and effects
Subject:
3D + Animation
Software:
3ds Max
Author:
Steve Nelle

Using the example files

Throughout the Beyond the Basics training, I will be working in 3ds Max 2009 using assets I have created especially for this title. If you are premium member of the lynda.com Online Training Library, or if you are watching this tutorial on disk, you have unlimited access to the excise files used for this training. If you're instead a monthly or annual subscriber of lynda.com and don't have access to the exercise files, you'll still be able to follow along with the instruction, or create your own assets from scratch. As you explore the resource material in the Exercise Files folder, you are going to find that different chapters folders will contain different types of material.

Some chapters will simply provide the beginning files for an exercise to get you going. Like you see here in the Chapter 5 folder that deals with rendering. Other chapters will offer not just the real start from your files, but it will also include the maps and images that will be used during the chapter's discussions. That how things look in the Chapter 1 folder that deals with creating materials. You will also find in Chapter 2, where we were working together to complete a project. There I'll provide both the beginning and completed files, so you can explore how things were put together. Chapter 6 on special effects would be an example on that.

So whatever chapter you are working in, make sure your familiarize yourself with what's being provided for your use. The chapter numbers in the exercise files correspond with the chapter numbers found on the table of contents. So you have to find a pretty straightforward to locate the assets you are looking for. Now before you get going, I suggest that you consider copying the entire Exercise Files folder over to your computer's desktop, that will give you a quick and easy access to the resources, that always happen to go back and track things down. OK, that will get us going. Let's go see what we can do.

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