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As the most widely used 3D animation software in the world, 3ds Max is capable of creating stunning visual effects for a broad range of purposes. It can be used to create effects for everything from video games and feature films to architectural walkthroughs and mechanical designs. In 3ds Max 2009 Essential Training, instructor Steve Nelle provides a thorough introduction to the principles of 3D modeling, while also sharing practical techniques that experienced users can apply to their own workflows. Steve establishes the principles and best practices of the 3D production process, introduces the 3ds Max interface, and explores modeling in depth. He also demonstrates how to create and transform primitive objects, use specific modeling techniques, work at the sub-object level, and apply a variety of modifiers. Example files accompany the course.
Special Note: Further 3ds Max 2009 features, such as materials, lighting, cameras, animation, and rendering, will be covered in 3ds Max 2009 Beyond the Basics, coming soon.
Throughout this title I'll be working in 3ds Max 2009 using assets that I created especially for this title. If you're a premium member of the lynda.com Online Training Library or if you are watching this tutorial on disk you have unlimited access to the Exercise Files used throughout this title. If you're instead a monthly or annual subscriber to lynda.com and don't have access to the Exercise Files, you'll still be able to follow along from scratch or by creating your own assets. Now as you explore the resources material in the Exercise folder you will find that different chapters will contain different types of material.
Some folders, like Chapter 4 that deals with working with objects, will simply provide the beginning files to get you going. While others where we might work together on a particular project will include both the completed file in addition to files saved out at various stages or intervals during the lesson. So in all cases, make sure to familiarize yourself with what's being provided for your use and you will find that in every situation the chapter numbers in the exercise files will correspond to the chapter numbers found in the table of contents, which should make it real easy to find the assets you're looking for.
What I would suggest is copying the entire Exercise Files folder over to the computer's desktop which will give you easy access without having to track things down. Now let's get started with 3ds Max.
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