From the course: Learning Reactor in 3ds Max (2011)
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Using constraints to limit object movement - 3ds Max Tutorial
From the course: Learning Reactor in 3ds Max (2011)
Using constraints to limit object movement
Constraints can be applied to simulated objects to restrict or limit their movement, and in Reactor there are quite a few different methods that you can choose from in order to create those restrictions in the way things move. You'll find constraints that act like springs and hinges, even a style that allows one object to be constrained down to another. Using a file named Constraints, let's take a look at two constraint types in particular. The scene we're using consist of a metal pole, a wooden plank that will swing back and forth, a weight on the left- hand side of the plank that will be used to influence the plank's motion, and a cube hanging over the right-hand side of the plank that will drop down in our scene to initiate the movement. Now, in order to pull things off here, we're going to be using two different kinds of constraints: one called a hinge constraint that we'll use to have the wooden plank rotate or pivot in relation to the metal pole, and another referred to as a…
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Contents
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Understanding how Reactor works7m 33s
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Accessing the Reactor commands and controls4m 1s
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Working with Reactor's collection types7m 51s
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Working with Soft Body Modifier types5m 56s
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Using constraints to limit object movement7m 46s
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Assigning physical properties using the Property Editor7m 45s
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Previewing a simulation3m 56s
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Creating keyframes for a simulation4m 58s
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Controlling the accuracy of your simulations4m 30s
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Choosing a physics engine to run your simulations2m 5s
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