From the course: V-Ray 3.0 for 3ds Max Essential Training

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Using brute force GI

Using brute force GI

From the course: V-Ray 3.0 for 3ds Max Essential Training

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Using brute force GI

- In this final exercise for the chapter, we're going to be working with the Brute force GI system, and our, hopefully by now familiar, interior test room. To make a start, let's jump into the Render Setup dialog and enable V-Ray's GI systems. As we are focusing in on the Brute force engine, let's set that up in the Primary slot. And of course, so as to follow the pattern of our previous exercises, disable the Secondary engine, at least for now. So before getting started, I probably should note here that in my experience, very few seasoned V-Ray users would choose to make use of Brute force for an interior global illumination solution. Unless, that is, there was a very specific need for it. Now that situation can arise. Maybe we have lots of detailed geometry in a scene. Well in such a case, Brute force would probably make a good choice. We just need to be aware though, that Brute force can be both slow to calculate and extremely hard to clean up on interior renders. If we look at the…

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