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In 3ds Max 2011 Essential Training, author Aaron F. Ross demonstrates how to use this top-tier application for digital content creation, widely used in diverse industries such as architecture, industrial design, motion pictures, games and virtual worlds. This course covers modeling with polygons, curves, and subdivision surfaces, defining surface properties with materials and maps, setting up cameras and lights, animating objects, and final output rendering. Exercise files accompany the course.
Continuing with our exploration of adding and removing detail in Editable Poly Object, I have got a couple of really cool tools I want to share with you that will make it very easy for you to add and remove Edge Loops. The first one is the Remove Loop Tool. This is found within the Edge Sub-object mode. So I'll select my object, and go to Edge Sub-object mode and all I need to do is select a single edge and up here, I have got the Remove Loop button, and I just click that button and boom! The whole Edge Loop is gone, including the associated vertices.
So if I go to Vertex mode and investigate, it's removed all those vertices as well. That's a real-time saver because it's very common. You are going to need to do this to remove edges and in a whole loop. So that's the Remove Loop Tool. Very cool! Now the other one I want to show you is even cooler than that, and that is a SwiftLoop Tool, and that's going to allow you to interactively add new edge loops and see a preview while you're doing it. The SwiftLoop Tool is found in Object mode. So I'll need to be in Object mode.
I'll have to exit any Sub-object mode I might be in, and you'll see SwiftLoop up here. So I'll activate the SwiftLoop Tool, and then as I move my mouse around on here, that green line is a preview showing the new Edge Loop that's going to be built. So if I select an edge or hover my mouse over an edge, I'll get a new Edge Loop perpendicular to that edge. So if I hover my mouse up here, you would see I'd be adding an Edge Loop in the vertical dimension.
Well, what I want to do is I want to add a little bit more detail down here. So I'll just position my cursor and click once and boom! Our new Edge Loop has been built, and how cool is that. I'll add another one here as well because I want to create a little bit of a fillet down there, little rounded corner. So I will click once, and I have got another Edge Loop, very nice. So I can exit out of SwiftLoop mode by right-clicking in the Viewport to exit the tool, and I can go back to Edge mode, and go into Loop mode, and select this Edge Loop down here.
And then just grab the Scale Tool with the R key and scale that up or down. Maybe I'll grab the Move Tool with the W key. I'll orbit around a little bit, so I can grab my gizmo a little bit better, and I can move that up, and now I've got my little fillet. So graphite makes it really easy for you to add and remove Edge Loops and to work with Edge Loops rather than individual edges.
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