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In 3ds Max 2011 Essential Training, author Aaron F. Ross demonstrates how to use this top-tier application for digital content creation, widely used in diverse industries such as architecture, industrial design, motion pictures, games and virtual worlds. This course covers modeling with polygons, curves, and subdivision surfaces, defining surface properties with materials and maps, setting up cameras and lights, animating objects, and final output rendering. Exercise files accompany the course.
Now, we're ready to add a Sweep modifier to actually create some thickness or surface to this Editable Spline object. So, I'll select it. I go to the Modify panel, and I'll choose Sweep. Here it is. Sweep is kind of like a Loft, except it's simpler. You've only got one section ,or profile. You don't have all those bells and whistles, like deformers and so on. I'm going to hit F3 here, so we can see shading, and Alt+W to maximize that.
This is what you get, by default, when you add a Sweep for the first time. We've got a section here, and we're seeing an angle bracket as our section. So, I'm going to choose a different one. Let's just do a simple Bar. I'll need to reduce the length and width of the bar in the Parameters roll-out here. Let's try 2 centimeters and a Tab and then 2 centimeters and then another Tab. As you can see, here, now we've got the frame constructed. So, Sweep makes things a lot easier than constructing it all by putting boxes together, or by using Loft, or any of those other methods.
You'll see also, you do have the ability to use a Custom Section. So, if I wanted to, I could draw out a custom profile curve and sweep that along this path. That might be useful in cases, for example, if you needed crown molding for architecture. But here, this is just fine what we have here now. I'll just point out that you've got other built-in sections as well, for example, you've got a Cylinder. I can open up the Parameters of that and reduce the Radius, so you can see -- Sweep is really good for doing things like chrome tubing as well. It's fairly clean.
But yeah, I just want to have the Bar in this case. Basically, that's the frame for my sofa; couple other minor little things though. I can move parts of the spline around, and that will be updated instantly in the Sweep. So, for example, I might want to move these parts a little bit closer to each other. So, I can go down into the Editable Spline, and I have the option of turning Show end result on/off at will. I just want to move these segments here closer to one another.
So, I can select by segment, and I can Ctrl+Click to select multiple parts. I can turn on Show end result and hit F3 in the view, so we can see wires. I can use the Scale Tool to move these closer to one another. So, I'll choose the Scale Tool, and I'll just scale in X. That's going to move them closer. You can see the end result here, because I've got that enabled. I could turn it off if I wish. Very nice! So, basically, I've finished with the frame.
I can hit F3 and go back to shaded view. Next, we'll build up the sofa cushions.
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