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In 3ds Max 2011 Essential Training, author Aaron F. Ross demonstrates how to use this top-tier application for digital content creation, widely used in diverse industries such as architecture, industrial design, motion pictures, games and virtual worlds. This course covers modeling with polygons, curves, and subdivision surfaces, defining surface properties with materials and maps, setting up cameras and lights, animating objects, and final output rendering. Exercise files accompany the course.
Now I'm ready to create keyframes for my logo. So I've got the logo as selected, my Key Filter is set to Position only, currently. I'm on frame 0 in my Timeline. So I know that I want my object to be at this location at the end of this little section here. I want it to take a couple of seconds to get in there. So in fact, I'm going to move my Time slider down to 2 seconds.
You see that's 0 minutes, 2 seconds and 0 frames. I'll create a keyframe for the Position at this point in time. To use Set Key mode, what you'll do is you'll go down here and activate the big button that says Set Key. When that's on, you'll see the Time slider here is in bright red. The currently active Viewport is also framed in red, to tell you that you're in an animation mode. Okay, and then if I want to create a Position Key for this selected object at this point in time, I'll just click the big skeleton Key button. Boom! The keyframe is now created.
You'll see here I've got a red box here, indicating that there is a keyframe for that object at that point in time. If I deselect the object, by the way, the keyframe does not appear. So the Timeline will only show keyframes for the selected object or objects. I'll reselect it. I can go down to frame 0 at the beginning, and grab my Move tool. I'll right-click in the Top view, so I don't lose my selection. Then I'll just drag this over in X, until it's out of the frame.
This is good that I have safe frames turned on in my Camera view. So I can know exactly when it's leaving the frame. I wouldn't want to do something like move this way over here, because then it would take an awfully long time to get there. Basically, this would all be just blank area. It would be waiting for something to happen here. Then it would kind of zip in at the last few frames. So what I want to do here is I want to move this in, so that it's just out of the frame on frame 0. Then I'll click the big skeleton Key button again, and I've created a second keyframe for the position of that object.
Then to view the results, I'll exit out of Set Key. I'll right-click on my Camera Viewport and press Play. Good! So I've just created my very first animation using Set Key mode.
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