3ds Max: Character Rigging Preview

3ds Max: Character Rigging

With George Maestri Liked by 235 users
Duration: 3h 45m Skill level: Intermediate Released: 8/12/2014

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Course details

3ds Max is a powerful 3D application with great rigging tools. This course covers the complete workflow for rigging characters for realistic motion and animation. Author George Maestri shows how to prep your model, draw a skeleton, and add controls: foot and leg controls, hip and spine controls, and controls that allow the animator to toggle between inverse and forward kinematics (IK/FK). Plus, learn to how to skin your character, and create hand and face rigs that allow for greater control over delicate hand movements and facial expressions.

Skills you’ll gain

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Contents

What’s included

  • Practice while you learn 2 exercise files
  • Learn on the go Access on tablet and phone

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