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The course covers Autodesk 3DS Max from the ground up, providing a thorough overview of this advanced 3D graphics and modeling package. Author Aaron F. Ross covers the 3ds Max interface and walks through common tasks such as modeling, texturing, lighting, animating, and rendering. The course is centered around real-world projects that provide designers practical examples to use with the lessons.
To complete our chapter on basic lighting, let's look at the Light Lister. This is a panel that lists all of the lights in the scene and gives us easy access to their most common parameters. It's found in the Tools menu, Tools > Light Lister. And in this window, you'll see all of the lights in the scene listed, and we can do all sorts of things. Like, for example, turn them on and off, or change their intensity, set that back down.
I can turn their Shadows on and off, change the Color, and so on. Not all of the light parameters are listed here, but if I need to get to the more obscure parameters in the Modify panel, all I need to do is click this little button over here on the extreme left, and that actually selects the light and then I can open the Modify panel and get at those parameters. The Light Lister is a super useful window in 3ds Max and I use it all the time. The more lights you have in a scene, the more valuable the Light Lister will become.
And that concludes our chapter on basic lighting.
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