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In this course, Aaron F. Ross covers all the features you'll need to start creating advanced 3D models and animation with 3ds Max 2015. Learn the most suitable techniques for modeling different types of objects, from splines and NURBS to polygonal and subdivision surface modeling. Then learn how to design 3D motion graphics, set up cameras, animate with keyframes, and assign constraints. Aaron also provides an overview of lighting scenes within a simple studio setup, and construction of materials with the Slate Material Editor. Finally, learn about your hardware and software rendering options, and make your projects more realistic with motion blur, indirect illumination, and depth of field.
The Light Lister is a tool that allows you to adjust the essential properties of all lights in your scene, from a single dialogue box. It's found under Tools, and you've got Light Lister. And you'll see all your lights, and you can select them by clicking on this button here, and that will load it into the Modify panel if it's active. But as you can see you can also adjust the major properties, such as the Multiplier, the Color, whether you have Shadows or not, what type of Shadow, Shadow resolution, and so on.
Alright, so let's make some adjustments here. I think in general the saturation of these Field lights is a little bit much. So I'm going to click on these and reduce that saturation down to a value of maybe ten on each, cause it's looking a bit too blue I think. Give it a little bit of blue, tiny bit. Don't want to go overboard. Okay, so let's see what that looks like if we render it. Yes, I think that's helped. We got a very subtle blue look here, but it's not too extreme. Cool, now the intensity, we can play with that too. I like the Rim lights but I think I've got too much fill, I'm kind of losing contrast here.
Alright, so if you want we can rename these here. We can go around and figure out which of these are which. These are the Rim lights, number five and four. I can just rename them here. I can call this one Rim2, and this one I can call Rim1. And those are good, but these Fill lights I'm not so sure about. So, what are these? So this one is Fill1, that's Fill2, and this is my Bounce light. So, again, I can rename these, Fill1, this is Fill2, and this is Bounce.
So the Fill lights I think, are a bit much. I'm going to bring those down a little bit, maybe 0.25 instead of 0.3, 0.25. And that's going to increase the contrast. Alright, and the Bounce light in fact I think, again I can bring that down too, maybe 0.1. And now I've just increased the Contrast because I've reduced the intensity of all of the Ambient light, or Fill light, while maintaining the intensity of the Key light, and therefore now the blacks are going to be a little bit darker.
Alright render that. Cool, I think I'm pretty happy with that. Maybe move that Key light, bring that around and then render. Okay so that's the Light Lister, very convenient. You can just go ahead and adjust all the lights at once from one window.
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