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In 3ds Max 2011 Essential Training, author Aaron F. Ross demonstrates how to use this top-tier application for digital content creation, widely used in diverse industries such as architecture, industrial design, motion pictures, games and virtual worlds. This course covers modeling with polygons, curves, and subdivision surfaces, defining surface properties with materials and maps, setting up cameras and lights, animating objects, and final output rendering. Exercise files accompany the course.
I'm ready to create a nice soft curve here at the bottom of my line so that my backdrop will have some interesting shape to it at the bottom instead of just this silly angle bracket. So 3ds Max makes it really easy for me to do that using the Fillet tool. I am going to maximize that view with Alt+W. I have got my line selected, and you'll see in the Modifier panel, I've got all the usual Editable Spline tools. I am going to enter Vertex sub-object mode and select this bottom corner vertex here, and I am going to fillet that vertex.
And what that's going to do is it's going to convert into a curved segment. You will find the Fillet tool here under the Geometry rollout. So it's near the bottom. You'll see Fillet. There are a couple of different ways of doing this. One would be to click on the button and then click on the vertex. You'll see we are getting a fillet. I have got my snaps turned on. So I am going to turn that off so we are not distracted by that. So that's all there is to that using the interactive Fillet creation method. I am going to hit Ctrl+Z and undo that. I am going to show the other way of doing it, which is just select the vertex and then go over here to Fillet, activate the tool, and then enter a value in feet and inches here, or just drag.
Either way, I end up with a nice soft curve there. And actually because this was a right angle originally, this is now actually one-fourth of a circle. So it's an arc that's exactly 90 degrees.
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