Start learning with our library of video tutorials taught by experts. Get started
Viewed by members. in countries. members currently watching.
In 3ds Max 2011 Essential Training, author Aaron F. Ross demonstrates how to use this top-tier application for digital content creation, widely used in diverse industries such as architecture, industrial design, motion pictures, games and virtual worlds. This course covers modeling with polygons, curves, and subdivision surfaces, defining surface properties with materials and maps, setting up cameras and lights, animating objects, and final output rendering. Exercise files accompany the course.
Next, we are going to build the sides of our bookshelf, and these will be ChamferBoxes as well. And I am going to create this in the Top, or Perspective View, and that way, it'll be oriented the same as the other objects. And in general, most of the time, you are going to be creating things in the Top or Perspective View. So I have got Geometry, Extended Primitives, ChamferBox, and I will click and hold the mouse to create the footprint of the box, release and drag upward to set the Height.
Click the mouse again and drag to set the Fillet Radius. Now, once I have a Fillet, then I can click once again to complete the blocks and then right-click to exit. Then I will go over to the Modify panel and change the dimensions. So once again, the total depth here, which 3ds Max is reading out as the Length, I am going to set that to 14", type in 1-4 and Enter. The Width, I will set that to 1". And then the Height, I know that the spacing between the shelves is 16".
So I will set that to 16. And then finally, the Fillet Radius. I will set that to an eighth of an inch as well, 0.125", and turn off Smoothing. So I have got one side of the bookshelf now. I am going to position it. So I can go in any of my views really with the Move Tool, and I want to set X to 0 and Y to 0, Z to 0, just to center it up.
And then I can move it. So let's do this. I am going to use the middle mouse and the wheel to zoom out. I will position this over here somewhere. That's okay if there's a little bit of slop here, and then I will move in a little bit closer to move this up. So now I have got it roughly positioned, then I can kind of dial in exactly where I want it to be. Z is going to be an inch. So I will just type in a 1. The X position looks like it wants to be 2'3".
So I'll set that to 2'3", and you see that's lining up just right in the Front View and Left View. And that's pretty good. I've got two pieces now. And I should probably name these before I go any further. So Hit F4 so we can see wires in the Perspective View, and we can know which object we have selected, and I'll name this one here. This will be sidepanel01, and this will be shelf01.
I am going to make a duplicate of this. And making duplicates in 3ds Max is easy. You just hold down the Shift key and Move, Rotate or Scale. So I can move that over yonder. And now I have the option of whether I want to make a Copy or an Instance. And a Copy is a Duplicate or a Clone that doesn't have any relationship to the original. But an Instance is one that does have an exact one-to-one relationship.
So if I change one, I will change them both. So I will click OK. And so I have got an Instanced panel, and you'll notice here it says ChamferBox, and it's in bold, and that tells me that this is an Instanced object. So I want to position that. So I will go over here and just line that up, looks like it wants to be 2'3", 2'3". And now, I basically have got a unit that I can then duplicate. So I don't need my Reference Box any more.
So I will select that and press the Delete key. And all these parts here now, I can make some Duplicates, and this will give us a chance to play with the Array Tool. So I am going to select all of them. I am going go to the Array Tool, and this is found in the Tools menu. Tools > Array. Now, don't be intimidated by this dialog box, because it seems like there's a lot going on in here, but it's exactly very cool. What we want to do here is we want to make a bunch of copies and offset them by some amount.
So you'll see here, we have the Count. How many copies we want to make? I can say give me four Copies. And Instance is chosen now so that these will all be identical copies, and I also have the ability to Preview. So I will turn that on so that while I am adjusting things, you can actually see it happening in the View Port. So what I want to do is I want to move each one of these sections up by some amount. So if I hold down the Z key and move this up, you can see that we are getting multiple copies.
Now unfortunately, while the Array dialog is open, I'm not able to actually move the view port. So I am kind of stuck with the view that I have. But I do know that this wants to be 16 inches. So that would be 1'4". It's going to be 17" up, because I need to account for the thickness of the shelf itself. So like I said, it takes a little bit of getting used to, but basically, what we are doing is we are making four copies, they're all going to be Instances, and we are moving each copy up in Z by a 1'5".
And we have this Preview option, so we can kind of see what are doing. And when I click OK, all those duplicates have been built. Pretty cool, huh!
There are currently no FAQs about 3ds Max 2011 Essential Training.
Access exercise files from a button right under the course name.
Search within course videos and transcripts, and jump right to the results.
Remove icons showing you already watched videos if you want to start over.
Make the video wide, narrow, full-screen, or pop the player out of the page into its own window.
Click on text in the transcript to jump to that spot in the video. As the video plays, the relevant spot in the transcript will be highlighted.