Viewers: in countries Watching now:
Character Animation Fundamentals in 3ds Max demonstrates the basic principles of character animation that help bring simple 3D characters to life. Starting with an overview of the character rig, author George Maestri provides guidelines for creating strong poses and explains how to animate from pose to pose in an organized fashion. The course also covers locomotion—animating realistic gestures, walks, and runs; explores the basics of facial expressions and dialogue; and culminates with an animated scene built entirely from scratch.
When you start animating characters, the most important thing you need to understand is the concept of force. Characters move because of force, and there are two basic types of forces acting upon your character. One is external forces: those things outside the character. The force of gravity bringing your character down, wind pushing your character back, the force of an object striking your character; really anything outside of the character would be classified as an external force.
Internal forces would be those created by the character themselves. In other words, forces created by the character's muscles, and these would be the leg muscles, standing up against the force of gravity, the character lifting his hand, or lifting an object. So anything that the character creates is an internal force, and any animation that you do is going to have a balance between internal and external forces. So in order to illustrate this, we're going to do a simple animation here of a moving platform, or a character on a moving platform.
So I have this box here, and it's basically just animating back and forth, so let's attach our character to that box, and then we'll have some forces with which to work with. So what I need to do is attach this character to that box, So the first thing I need to do is just do a select a link, so I'm going to go ahead and move my timeline back to zero, select that ring around the character; it'll be called Character Root. It may be hard to get that but let's go ahead and select that, and then just click and drag that to the box.
And once we do that, the character is now linked to that box, and he should move along with it. So now that we have this set up, let's go ahead and start animating the character responding to force.
Find answers to the most frequently asked questions about Character Animation Fundamentals in 3ds Max .
Here are the FAQs that matched your search "" :
Sorry, there are no matches for your search "" —to search again, type in another word or phrase and click search.
Access exercise files from a button right under the course name.
Search within course videos and transcripts, and jump right to the results.
Remove icons showing you already watched videos if you want to start over.
Make the video wide, narrow, full-screen, or pop the player out of the page into its own window.
Click on text in the transcript to jump to that spot in the video. As the video plays, the relevant spot in the transcript will be highlighted.