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UVW mapping

From: 3ds Max 9 Essential Training

Video: UVW mapping

Covering the fundamentals of rendering, animation, and modeling, instructor Chad Perkins demonstrates how to push the limits of 3ds Max 9 for stunning effects. Chad starts with the application's basics, then goes on to discuss many of the key features of 3ds Max 9, as well as important principles of animation. He teaches users about creating and editing mesh, modifiers, architectural modeling, texture mapping, keyframe animation, rigging, basic kinematics, and much more. Exercise files accompany the tutorials.

UVW mapping

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3ds Max 9 Essential Training

94 video lessons · 14478 viewers

Chad Perkins
Author

 
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  1. 2m 28s
    1. Welcome
      1m 23s
    2. Using the exercise files
      1m 5s
  2. 10m 14s
    1. Overview of the standard 3ds Max workflow
      5m 45s
    2. Reference materials and observation
      2m 41s
    3. The importance of your demo reel
      1m 48s
  3. 33m 24s
    1. Understanding the interface
      6m 59s
    2. Seeing through viewports
      8m 6s
    3. Customizing your interface
      6m 54s
    4. Really complex right-clicking
      5m 41s
    5. Preferences and customization
      5m 44s
  4. 42m 19s
    1. You gotta get a wheel mouse
      6m 9s
    2. Highlights of the Navigation tools
      11m 18s
    3. The Transform Gizmo (yes, "gizmo")
      5m 13s
    4. Max's coordinate systems
      6m 2s
    5. Selecting
      7m 59s
    6. Freezing and hiding
      5m 38s
  5. 1h 14m
    1. Creating basic objects
      15m 59s
    2. Sub-Object level
      7m 37s
    3. Creating with Shapes
      10m 54s
    4. 3D text party time
      7m 42s
    5. Making a 3D logo with Adobe Illustrator files
      4m 18s
    6. Creating compound objects
      10m 8s
    7. Architectural modeling 101
      9m 17s
    8. Using the Array tool
      8m 12s
  6. 1h 15m
    1. Using the three basic transforms
      6m 53s
    2. Understanding modifiers
      15m 4s
    3. Edit Mesh basics
      18m 10s
    4. Box modeling
      10m 51s
    5. Tricks with edges
      5m 43s
    6. Using MeshSmooth and TurboSmooth
      5m 49s
    7. Grouping essentials
      6m 39s
    8. Cloning essentials
      6m 32s
  7. 1h 19m
    1. Materials Editor basics
      5m 41s
    2. Basic material parameters
      9m 33s
    3. Adding a basic map
      5m 29s
    4. Bump mapping
      5m 43s
    5. The importance of Photoshop
      1m 49s
    6. Specularity
      4m 37s
    7. Opacity mapping
      4m 18s
    8. Reflection/refraction
      9m 58s
    9. Raytrace maps
      6m 32s
    10. Other types of maps
      14m 23s
    11. Other types of materials
      7m 0s
    12. Free good materials!
      4m 27s
  8. 25m 27s
    1. UVW mapping
      8m 2s
    2. Multi/Sub-Object materials
      7m 6s
    3. Unwrap UVW
      10m 19s
  9. 12m 40s
    1. Intro to the principles
      2m 17s
    2. Squash and stretch
      2m 15s
    3. Exaggeration
      1m 43s
    4. Anticipation
      2m 15s
    5. Follow-through
      1m 34s
    6. Weight
      2m 36s
  10. 29m 22s
    1. Intro to keyframe animation
      2m 50s
    2. Animating in Max
      6m 46s
    3. Adjusting pivot points
      2m 10s
    4. Adjusting keyframes
      2m 8s
    5. Animate almost anything!
      4m 4s
    6. Trajectories
      4m 45s
    7. Introduction to more advanced animation
      6m 39s
  11. 18m 9s
    1. What is rigging?
      4m 24s
    2. Using bones
      4m 56s
    3. Parenting and inverse kinematics
      5m 48s
    4. Animating a werewolf
      3m 1s
  12. 18m 50s
    1. Bipeds: Creating, altering, and animating
      8m 27s
    2. Using motion capture files
      3m 57s
    3. Linking Mesh to Biped
      6m 26s
  13. 38m 1s
    1. The difference lights make
      5m 58s
    2. Types of lights
      6m 55s
    3. Three-point lighting
      5m 51s
    4. Light parameters
      11m 4s
    5. Shadows
      8m 13s
  14. 24m 52s
    1. Introduction to cameras
      3m 23s
    2. Creating cameras from View
      2m 56s
    3. Types of cameras
      2m 25s
    4. The importance of lens size
      4m 30s
    5. Depth of field
      4m 8s
    6. Camera navigation and animation
      7m 30s
  15. 22m 53s
    1. Introduction to rendering
      2m 39s
    2. Default scanline rendering controls
      7m 1s
    3. Adjusting the rendering environment
      4m 27s
    4. Rendering parts of your scene
      3m 27s
    5. Introducing mental ray 3.5
      5m 19s
  16. 37m 30s
    1. Video Post
      4m 3s
    2. Particles and atmospherics
      7m 29s
    3. Reactor
      4m 45s
    4. Animation controllers
      2m 41s
    5. Animation curves and the Dope Sheet
      4m 32s
    6. Active shade
      1m 57s
    7. Hair, fur, and cloth
      3m 49s
    8. Global illumination=magic
      2m 37s
    9. Space warps
      3m 31s
    10. Render UVW template
      2m 6s
  17. 46s
    1. Goodbye
      46s

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