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Follow a practical guide to building 3D cityscapes for games. IAuthor Adam Crespi constructs a city block in 3ds Max utilizing low-polygon modeling and advanced texturing techniques. The course shows how to model common city elements such as buildings, intersections, curbs, and roofs and explains how to expand a city quickly and easily by reusing existing geometry in a modular way. The course also sheds light on simulating real-world detail with baking, lighting, and ambient occlusion techniques and offers a series of best practices for exporting to the Unity gaming engine.
The software you'll need for this course includes Autodesk 3ds Max. I am using release 2012 with the latest service pack and hot fixes applied. You'll also need Adobe Photoshop or a similar paint program. I'm using version CS5. Any CS version will work. Depending on your texturing techniques, you may wish to use Adobe Illustrator as well. I've used if you're on the relief panels as an example. As part of working in Photoshop you'll need the nDo script available from www.cgted.com.
This is a free download and does not require an install. You'll also need the latest version of Unity available as a free download from www.unity3d.com.
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