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So we have built one shelf out of our book shelf, and you will notice that it looks kind of strange. It's got some weird shading on it, and this is because of the edge smoothing. By default, Smoothing is turned on for a chamfer box primitive, and what that means is if I get in a little bit closer here with Ctrl+Alt+Middle mouse and move it with Middle Mouse, what that edge smoothing means is that we're not seeing a flat polygon face here so much as sort of like the illusion of a rounded corner.
So all I have to do in this case is select the object and go to its Modify panel and turn off Smoothing. And that's all that's required here in this case because, again, this is an angled bevel and not a rounded bevel, whereas you will notice if I increase the Fillet segments, get in a little bit closer here and press F4, turn off those edges, you can see now we are getting faceting. So if you were using a rounded corner, then you would want Smoothing turned on, but in this case, we are just doing an angled corner and so we don't want smoothing.
I could also add a smooth modifier to do the same thing, but there is no need to do so because in this case it's all built into the primitive parameters.
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