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In 3ds Max 2011 Essential Training, author Aaron F. Ross demonstrates how to use this top-tier application for digital content creation, widely used in diverse industries such as architecture, industrial design, motion pictures, games and virtual worlds. This course covers modeling with polygons, curves, and subdivision surfaces, defining surface properties with materials and maps, setting up cameras and lights, animating objects, and final output rendering. Exercise files accompany the course.
When setting up a camera angle, you need to make sure that what you see in the Camera Viewport is the same as what you get when you Render. And actually, usually by default, they are not the same thing. And this is because the Viewport can have any Aspect Ratio. In fact, I can drag this around and make the Viewport a different shape. So the Aspect Ratio of a Viewport is independent of the Aspect Ratio of the rendering. So in this case you can see I have set my camera angle so that I can see this leopard print background, but I can't see the sky behind it.
Remember, I have got this big sphere out here that's representing the sky from my reflection. So I don't want to see that in my final rendering. I will go ahead and do a Render Production, and there you go. This is exactly what I was trying to avoid. I have got that sky environment in my background here. So again, this is because the Aspect Ratio of the rendering is different from the Aspect Ratio of the Viewport. So how can I fix this? I will enable an option called Safe Frames, and that will mask the Viewport to the Render Aspect Ratio.
One way to do that is by clicking on the name of the Viewport or the name of the camera up here, and you can turn on Show Safe Frames. There you go. I have got a yellow border here that indicates the extent of the rendering. So anything outside here is being masked off. So I can set up my view and know exactly what I am going to get in the rendering. I can also use the keyboard shortcut for that, which is Shift+F. Shift+F to show Safe Frames in the Camera View.
And you need to have Safe Frames turned on always in Camera Views, and you don't need it turned on in any other views, and you don't want it turned on in other views, because if I went to my Front View and hit Shift+F, it's masking the Viewport. I don't really need that, or want it. So Shift+F to turn that back off again. So Safe Frames are always on, or need to always be on for Camera Views and always off for all the other views. If you want to customize your Safe Frames, maybe you want to show Title Safe Area or Action Safe Area, you can do that by going to the Configure dialog, and going to the Safe Frames.
I can turn on Action Safe or Title Safe, and now I have got additional boxes here to tell me, okay, this is the Action Safe Area inside this cyan rectangle. When a movie or a picture is displayed on a projector, a lot of times stuff is going to get cropped off on the edges, and so we don't want to have anything important displayed in this region here, outside the Action Safe Area. And this is the Title Safe Area, which is just a smaller rectangle. We don't usually want to have titles outside that Title Safe Area.
We need to leave a little bit of a margin, just like you would on a printed page. So that's how to enable Safe Frames and adjust some simple options.
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