From the course: 3ds Max: Character Rigging

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Setting up multiple-axis controls

Setting up multiple-axis controls - 3ds Max Tutorial

From the course: 3ds Max: Character Rigging

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Setting up multiple-axis controls

Now let's taker a look at how to do multiple axis controllers. The blank set we did were single axis, the sliders just moved along the y axis, so we're going to create a control that moves along two axis. So I've already kind of set this up, I've got a circle inside of a rectangle, and we're going to use that to control some more facial. Targets. We'll set this up pretty much the same way as we set up the initial controls. So I'm going to take my circle, select and link it to the rectangle. Select the rectangle. And create an HI solver back to the circle. And you can see we have this IK handle here. I'm going to go ahead and turn that off, make sure gold display is off. And now I'm going to go into my hierarchy panel and go ahead and select the rectangle. Again we just want to lock this down so I'm going to go ahead and turn off all the rotational joints. And the circle itself, this time we're going to turn on two joints. So let's go ahead and make x, y and z active. And we're going…

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