From the course: Learning Reactor in 3ds Max (2011)
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Setting up the Reactor cloth elements - 3ds Max Tutorial
From the course: Learning Reactor in 3ds Max (2011)
Setting up the Reactor cloth elements
Let's get our project started by setting up our cloth simulation. We're going to be using a file named Cloth Curtains. All the geometry needed for our scene has been modeled and ready to go, which will give us an opportunity to concentrate on setting up the actual dynamic simulation. Now, although a deforming cloth type object would seem a logical candidate for a soft body simulation, Reactor offers a special collection and modifier type for cloth-type sims. Let's start by taking our front view full screen, then zooming in specifically on our right-hand side curtain. We'll make the viewport changeover using the Alt+W keyboard shortcut. Okay, let's talk about geometry real quick. In simulating cloth, Reactor can use any 2D surface: polygons, patches, NURBS-- it makes no difference. What does make a difference is that that geometry needs to be two-dimensional. So whatever you use, it's got to be flat. Another thing that's important is the amount and the layout of the lines, as both…
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