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Setting the Customize UI and Defaults Switcher

From: Creating Product Shots in 3ds Max

Video: Setting the Customize UI and Defaults Switcher

Before we begin our project, I'd like to take a moment to On the left, we can choose the default tool On the right we have the user interface scheme.

Setting the Customize UI and Defaults Switcher

Before we begin our project, I'd like to take a moment to set up the 3ds Max tool defaults and also the user interface. We'll go into the Customize menu and choose Custom UI and Defaults Switcher. On the left, we can choose the default tool options, and the setting we want here is Designviz.mentalray. And that's going to choose mental ray as the renderer, and also set a whole bunch of other defaults as shown here. On the right we have the user interface scheme.

And I prefer a light colored interface with dark text. So I'm going to choose AME light, which is Autodesk media and entertainment. And when I click set, I get a dialogue, that comes up after all of the icons load. And that dialogue says the default settings will take effect the next time you restart. So the interface has been changed now, but the tool settings have not been changed yet until we restart the program. Before we do restart, there's a couple other things I want to do in here. I want to turn off the ribbon and also the view cube.

And the ribbon I can turn off up here. because we're not going to do any modeling, so I'll just turn that ribbon off. And also the ViewCube in the Views menu. ViewCube > Show the ViewCube. And optionally, if you want to you can turn off the track bar too, under Customize > Show UI > Show Track Bar. Because we're not going to do any animation in this project. Okay, now I have streamlined the interface and we will need to restart the program in order to proceed.

So I'll just shut down 3ds Max.

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This video is part of

Image for Creating Product Shots in 3ds Max
Creating Product Shots in 3ds Max

42 video lessons · 1044 viewers

Aaron F. Ross
Author

 
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  1. 5m 50s
    1. Welcome
      1m 1s
    2. Using the exercise files
      4m 49s
  2. 32m 32s
    1. Setting the Customize UI and Defaults Switcher
      1m 43s
    2. Choosing units and grid options
      1m 13s
    3. Importing a CAD file
      5m 12s
    4. Managing the scene hierarchy
      7m 46s
    5. Managing display layers
      3m 52s
    6. Working with Body objects
      2m 53s
    7. Modeling an environment sphere
      4m 17s
    8. Creating a camera
      2m 44s
    9. Framing the shot
      2m 52s
  3. 16m 46s
    1. Creating mental ray area spot lights
      4m 31s
    2. Creating photometric spot lights
      5m 9s
    3. Setting exposure for studio lighting
      3m 9s
    4. Controlling Final Gather
      3m 57s
  4. 1h 1m
    1. Creating Arch & Design materials
      7m 26s
    2. Creating an environment material
      6m 14s
    3. Enabling self-illumination
      5m 33s
    4. Applying procedural textures
      7m 20s
    5. Working with reflectivity
      7m 10s
    6. Creating a metal material
      4m 33s
    7. Adjusting highlights
      5m 4s
    8. Varying highlights with a bump map
      6m 43s
    9. Working with transparency
      4m 44s
    10. Adding ambient-occlusion nodes
      6m 40s
  5. 37m 47s
    1. Understanding image-based lighting
      2m 42s
    2. Creating a skylight
      2m 10s
    3. Adding a spherical environment map
      2m 51s
    4. Controlling bitmap coordinates
      4m 5s
    5. Setting exposure for image-based lighting
      7m 36s
    6. Adjusting materials
      5m 38s
    7. Modeling environment geometry
      5m 42s
    8. Self-illuminated image-based lighting
      7m 3s
  6. 50m 6s
    1. Controlling mental ray Sampling Quality
      5m 18s
    2. Rendering to the high-dynamic-range EXR format
      5m 52s
    3. Defining After Effects color settings
      4m 0s
    4. Adjusting the image
      10m 4s
    5. Setting up render elements
      7m 51s
    6. Creating ambient-occlusion materials
      6m 9s
    7. Layering specularity and reflections
      3m 47s
    8. Adding all render-element layers
      7m 5s
  7. 49s
    1. Goodbye
      49s

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