From the course: 3ds Max: Character Rigging

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Rigging the main foot control

Rigging the main foot control - 3ds Max Tutorial

From the course: 3ds Max: Character Rigging

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Rigging the main foot control

At this point, we have got our basic controls for the foot in place but we don't have master control linked in. So, we have got this one here, which bends the foot. We have got again, the toe bend and then we also have the one that controls the toe. Now if we wanted to move the foot, we could actually use this one here to move the foot, but that's really not what we want because the pivot is in the wrong place. So, let's go ahead and take a look at this again in our scene explorer. What we want to do is take this master foot control and make that the wrapper for the whole thing, so we want that to be the main part of the hierarchy. So all I need to do for that is to select this toe tip, and then select and link that out to the outside control there. So now the toe tip is a child of the foot. And the heel and toe bend are a child of the toe tip control. So now, if I move this, you can see I get a very good motion here. In fact, if we zoom out here, you can see how the character's foot…

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