From the course: 3ds Max: Character Rigging

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Rigging the heel and toe controls

Rigging the heel and toe controls - 3ds Max Tutorial

From the course: 3ds Max: Character Rigging

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Rigging the heel and toe controls

So now we've put our IK hand goals into the scene. And let's go ahead and wire them into our foot controls. And that would be these little splines here that allow us to control the foot. So the first thing I want to do is set up the heel. Now I want to set up the heel by actually being able to lift the foot here and that will actually lift the heel. But because we have this controller here pivoting right at the tip of that, it's going to be in just the right place to do this properly. So again, I'm going to go ahead and open up a Scene Explorer so we can see how this works. We're going to be building a hierarchy. So I want you to see the hierarchy as we build it. So the first thing I want to do is go ahead and lets' do select and link. And I'm going to go ahead and link the left foot here to this heel control. And you can see here now, I've got my left heel and my ikat for my foot. And when I rotate that heel, because the pivot point is positioned properly, you can see how I can…

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