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3ds Max is the industry leader for 3D modeling and animation, and the 2010 version of this application offers a load of new tools and features. In 3ds Max 2010 New Features, Steve Nelle explores many of the cutting-edge features in this major release. Steve introduces users to the redesigned interface, the brand-new Modeling Ribbon, and many other advancements designed to improve scene interactivity and production workflow. Exercise files accompany the course.
Being a 3ds Max user since the days of DOS, I'll never forget when Max first made its way to the Windows platform over a decade ago. The new Windows version no longer called 3D Studio was more colorful, more intuitive, and compared to its older DOS counterpart, an absolute blast to use. And the programs interface for all intents and purposes stayed true to its Windows look with its Viewport Shading and icon colors until well about, I guess now. With the introduction of Max 2010, many of you seasoned Max users have, whether you like it or not, had a little learning curve to go through in familiarizing yourself with the new look. Yeah, most of the commands are in the same place but it's amazing what switching things around colorwise can do with the users immediate use of the software.
I know, it personally took me probably a couple of weeks to get used to the new and improved layout and design. Well, if you would rather work with the good, old look and feel of Max 2009, for the most part, you can. The conversion I'm about to show you won't be identical to what you remember in the previous edition, but it will certainly make you feel at least a little closer to home, sweet home. Here is what you can do. Let's go ahead and scoot up to the Customize pull-down menu and choose Load Custom UI Scheme. UI simply stands for User Interface. Now if you look at the address at the top of the dialog, you will notice where we are. We are on the hard drive, in the Program Files. You go into the Autodesk folder, the 3ds Max 10 folder and then in there you will find a folder named UI.
Now what you see in the list is a number of predefined user interfaces that you can choose from. You will notice the one we currently have loaded is called Default UI. What we simply want to do is to switch over to the one named 3ds Max 2009. We'll highlight that and now click Open. Now after just a moments delay, the interface has been reconfigured. Now as mentioned previously, it's not exact to what you remember in 2009, but it comes darn close. You have got a lighter interface in Viewport Shading, in addition to the icons now having just a little bit more color. So if getting back to a little more of the 2009 look is what you are aiming for, now you know of a quick and easy way of how to do so.
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