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Rendering Exteriors in 3ds Max
Illustration by Richard Downs

Rendering Exteriors in 3ds Max

with Adam Crespi

Video: Welcome

Hi, I'm Adam Crespi.
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  1. 3m 52s
    1. Welcome
      55s
    2. What you should know before watching this course
      24s
    3. Using the exercise files
      2m 33s
  2. 43m 37s
    1. Assessing the design possibilities
      4m 3s
    2. Forming paint colors and sheen levels
      7m 15s
    3. Making brick and concrete sparkle
      4m 7s
    4. Adding subtle detail to wood and siding
      8m 50s
    5. Polishing metals
      8m 13s
    6. Adding luster to glasses
      4m 33s
    7. Converting foliage materials for mental ray
      6m 36s
  3. 25m 9s
    1. Creating the Daylight system and positioning the sun
      4m 23s
    2. Softening the sun and shadows
      4m 46s
    3. Adjusting the Photographic Exposure for stylized imagery
      5m 56s
    4. Lighting using HDR imagery in the Daylight system
      5m 48s
    5. Adding extra lights for glossy surfaces
      4m 16s
  4. 26m 30s
    1. Using the Daylight system for sunsets
      3m 18s
    2. Casting light from exterior fixtures
      8m 13s
    3. Lighting interior spaces for night
      7m 14s
    4. Adjusting luminous and lit surfaces
      4m 7s
    5. Fine-tuning the Photographic Exposure
      3m 38s
  5. 20m 35s
    1. Rendering and optimizing rendering
      4m 49s
    2. Fine-tuning Final Gather for speed
      4m 49s
    3. Pushing Global Illumination values for visual impact
      4m 47s
    4. Stylizing the bounced lighting
      6m 10s
  6. 32m 24s
    1. Creating an ambient-occlusion override material
      5m 56s
    2. Creating an ambient-occlusion rendering pass with custom materials
      8m 33s
    3. Lighting a custom specular pass for sparkle
      7m 15s
    4. Setting up custom masks for compositing flexibility
      6m 51s
    5. Rendering the image passes
      3m 49s
  7. 39m 12s
    1. Importing the imagery and arranging the layers
      3m 28s
    2. Setting blending modes and adjusting opacity
      3m 13s
    3. Fine-tuning color using rendered masks
      5m 57s
    4. Adding depth of field
      6m 47s
    5. Putting on the final polish with glinting highlights and glow
      5m 1s
    6. Adding quick clouds and sky
      10m 14s
    7. Rendering the composited images
      4m 32s
  8. 31m 25s
    1. Importing the imagery and arranging the layers
      2m 49s
    2. Setting blending modes and adjusting opacity
      3m 28s
    3. Fine-tuning color using rendered masks
      5m 47s
    4. Adding depth of field
      5m 19s
    5. Putting on the final polish with glinting highlights and glow
      3m 56s
    6. Adding quick clouds and sky
      6m 9s
    7. Rendering the composited animation
      3m 15s
    8. Rendered movies
      42s
  9. 42s
    1. Next steps
      42s

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Watch the Online Video Course Rendering Exteriors in 3ds Max
3h 43m Intermediate Jul 14, 2014

Viewers: in countries Watching now:

In this course, author Adam Crespi takes you through the full production pipeline for lighting, rendering, and compositing the exterior of a house in 3ds Max. First he'll show you how to create mental ray materials like wood, metal, and glass; customize the Daylight system for realistic daytime lighting; and adjust the lighting for dusk and nighttime shots with photometric lights. Then he'll render the scenes, optimizing and styling the bounced light with Global Illumination and Final Gather. Finally, Adam takes the image into post, adding the final polish required at the end of the pipeline with Nuke and After Effects.

Topics include:
  • Creating exterior materials
  • Adding luster to glass and subtle detail to wood and siding
  • Positioning the sun with the Daylight system
  • Lighting using HDR imagery
  • Lighting interior spaces
  • Fine-tuning the photographic exposure
  • Rendering and optimizing rendering
  • Creating an ambient-occlusion rendering pass with custom materials
  • Setting up additional rendering passes for compositing purposes
  • Compositing and adding post effects in Nuke and After Effects
Subjects:
3D + Animation Architecture Rendering Textures Materials Lighting CAD
Software:
3ds Max
Author:
Adam Crespi

Welcome

Hi, I'm Adam Crespi. And welcome to Rendering Exteriors in Autodesk 3ds Max. In this course, we'll look at a full pipeline for lighting, rendering and compositing the exterior of a house. I'll start by showing you how to create Mental Ray materials using the Mental Ray rendering engine. Then I'll show how to create both the Mental Ray daylight system and customize it, as well as dusk or night lighting, using photometric lights. We'll see how to render our scenes, optimizing and stylizing our bounced light, using global lumination and final gather.

Finally, we'll take our rendered imagery into both Adobe After Effects and the Foundary's Nuke. For putting the final polish on, in a compositing and post-centric pipeline. We'll be covering all these features, plus plenty of other tools and techniques. Now let's get started with exterior rendering in Autodesk 3ds Max.

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