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Follow a practical guide to building 3D cityscapes for games. IAuthor Adam Crespi constructs a city block in 3ds Max utilizing low-polygon modeling and advanced texturing techniques. The course shows how to model common city elements such as buildings, intersections, curbs, and roofs and explains how to expand a city quickly and easily by reusing existing geometry in a modular way. The course also sheds light on simulating real-world detail with baking, lighting, and ambient occlusion techniques and offers a series of best practices for exporting to the Unity gaming engine.
As we've discussed previously, naming is absolutely vital when making a game. We have a handy tool, the Rename Objects tool, to be able let us rename mass quantities of objects. Picking an object and renaming it is not a big deal. Picking dozens of objects and renaming them is an enormous drag on time. What I will do is select both objects and choose Tools > Rename Objects. This dialog lets me put in all kinds of naming conventions, from a Base Name to Prefixes and Suffixes and appending numbering.
I can either work from Selected Objects or pick them in the scene. I'll start out with a Base Name, Building01. Ntice I am going put in just Building, even though it's Building01, because I want to use the numbering system to get these right. I'll put in a Prefix BLD_. That's my general designation for building objects in my scene. Now I'll check numbering and I'm going in a start the numbers at 1 and stepping by 1, this will give me 1 and 2.
When I hit Rename the objects are renamed and I can close the dialog. It stays open, so in case you want to pick other objects and prefix them or append to the name or whatever you need, it's easy to do that. Here's the name of my objects, BLD_ Building02 and this one is BLD_Building01. I can further customize this using prefixes, suffixes or additional pieces in the names to delineate what I need.
The important thing is I'm following a naming convention and I shouldn't be afraid of renaming mass objects as an excuse for not naming things. We have a tool for that and it makes it very fast and easy to make everything properly named.
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