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In Getting Started with Reactor in 3ds Max, Steve Nelle shows how to create realistic dynamic simulations that have objects recognize, collide and react to coming into contact with each other in 3ds Max animation projects. This course includes a detailed explanation of both rigid and soft body dynamics, reactor's various collection types, using constraints and soft body modifiers, and how to adjust and control a dynamic simulation's accuracy. Four start-to-finish projects are also included in the course, which show practical techniques for breaking objects apart, creating cloth simulations, adding rippling water effects to a scene, and more. Exercise files accompany the course.
In this project, we're going to be using a Reactor Cloth collection on a set of curtains, having the curtains open from each side of a sliding door in order to not just let in some light, but to also give us a little peek at our backyard. The project, which I think you'll find both fun and challenging, will give us an opportunity to get little more up close and personal with a handful of important controls and settings when working with cloth surfaces in 3ds Max. We'll be using a Reactor Cloth Modifier in order to control both of our curtain surfaces, experimenting with the various settings in the Modifier in the hopes of making our curtains flex and fold as realistic as possible.
We'll also be constraining each curtain to a set of rigid body objects, which will assist us in animating the curtains pulling open-- that technique requiring us not just to make the correct vertex attachments, but to also animate the position of our rigid body curtain pulls. When all is said and done, we'll end up with a project that when rendered will turn out looking like this. What do you say? I am ready to go. What about you? We'll get everything started in our next video.
Let's go and check it out.
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