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Project overview

From: Getting Started with Reactor in 3ds Max

Video: Project overview

In this project, we're going to be using a Reactor Cloth collection on a set of curtains, having the curtains open from each side of a sliding door in order to not just let in some light, but to also give us a little peek at our backyard. The project, which I think you'll find both fun and challenging, will give us an opportunity to get little more up close and personal with a handful of important controls and settings when working with cloth surfaces in 3ds Max. We'll be using a Reactor Cloth Modifier in order to control both of our curtain surfaces, experimenting with the various settings in the Modifier in the hopes of making our curtains flex and fold as realistic as possible.

Project overview

In this project, we're going to be using a Reactor Cloth collection on a set of curtains, having the curtains open from each side of a sliding door in order to not just let in some light, but to also give us a little peek at our backyard. The project, which I think you'll find both fun and challenging, will give us an opportunity to get little more up close and personal with a handful of important controls and settings when working with cloth surfaces in 3ds Max. We'll be using a Reactor Cloth Modifier in order to control both of our curtain surfaces, experimenting with the various settings in the Modifier in the hopes of making our curtains flex and fold as realistic as possible.

We'll also be constraining each curtain to a set of rigid body objects, which will assist us in animating the curtains pulling open-- that technique requiring us not just to make the correct vertex attachments, but to also animate the position of our rigid body curtain pulls. When all is said and done, we'll end up with a project that when rendered will turn out looking like this. What do you say? I am ready to go. What about you? We'll get everything started in our next video.

Let's go and check it out.

Show transcript

This video is part of

Image for Getting Started with Reactor in 3ds Max
Getting Started with Reactor in 3ds Max

39 video lessons · 4122 viewers

Steve Nelle
Author

 
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  1. 4m 57s
    1. Welcome
      1m 24s
    2. How to use this course
      1m 7s
    3. Using the exercise files
      2m 26s
  2. 56m 21s
    1. Understanding how Reactor works
      7m 33s
    2. Accessing the Reactor commands and controls
      4m 1s
    3. Working with Reactor's collection types
      7m 51s
    4. Working with Soft Body Modifier types
      5m 56s
    5. Using constraints to limit object movement
      7m 46s
    6. Assigning physical properties using the Property Editor
      7m 45s
    7. Previewing a simulation
      3m 56s
    8. Creating keyframes for a simulation
      4m 58s
    9. Controlling the accuracy of your simulations
      4m 30s
    10. Choosing a physics engine to run your simulations
      2m 5s
  3. 51m 46s
    1. Project overview
      56s
    2. Modeling the broken glass
      13m 17s
    3. Adding the simulation's physical properties
      1m 53s
    4. Animating the breaking object
      5m 4s
    5. Creating the Rigid Body Collection
      1m 32s
    6. Previewing the simulation
      5m 20s
    7. Adding a fracture helper to improve realism
      4m 38s
    8. Building the scene's materials
      5m 36s
    9. Creating the keyframed animation
      4m 41s
    10. Setting up the visibility track for the glass
      8m 49s
  4. 26m 53s
    1. Project overview
      1m 21s
    2. Setting up the scene's rigid bodies
      4m 3s
    3. Adding the soft bodies into the simulation
      9m 18s
    4. Working with the Soft Body Modifier settings
      8m 3s
    5. Making the final adjustments and creating the keyframes
      4m 8s
  5. 27m 39s
    1. Project overview
      1m 17s
    2. Setting up the Reactor cloth elements
      12m 34s
    3. Animating the rigid body curtain clips
      5m 41s
    4. Making adjustments to the curtain cloth modifiers
      6m 5s
    5. Creating keyframes in preparation for rendering
      2m 2s
  6. 20m 18s
    1. Adding the physical properties and collection
      3m 7s
    2. Creating the water helper
      3m 19s
    3. Adjusting the water parameters and creating the keys
      7m 43s
    4. Building a believable water material
      4m 15s
    5. Wrapping things up
      1m 54s
  7. 41s
    1. Goodbye
      41s

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