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In Getting Started with Reactor in 3ds Max, Steve Nelle shows how to create realistic dynamic simulations that have objects recognize, collide and react to coming into contact with each other in 3ds Max animation projects. This course includes a detailed explanation of both rigid and soft body dynamics, reactor's various collection types, using constraints and soft body modifiers, and how to adjust and control a dynamic simulation's accuracy. Four start-to-finish projects are also included in the course, which show practical techniques for breaking objects apart, creating cloth simulations, adding rippling water effects to a scene, and more. Exercise files accompany the course.
In this project, we are going to be throwing a rock through a pane of glass, seeing if we can't get the window to break. To model the individual pieces for a breaking surface, we will be using a specialized tool in Max called Pro Cutter, which if used properly should make the process of creating our multiple shard objects a great deal easier. With our project designed to simulate hard surfaces, we will also be throwing a rigid body collection into the mix, using that collector as a means by which to physically shatter our sheet of glass. We will also be learning about something called a Fracture Object, which in explosion-type simulations can be used to create a greater sense of realism as to the way things break apart.
We will be animating, making a handful of materials, and certainly making a whole bunch of adjustments along the way to ensure that it all comes together. When all is said and done, we will have a completed project that will look like this. Let's head into the next video, and we will get things rolling.
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