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In this project, we are going to be throwing a rock through a pane of glass, seeing if we can't get the window to break. To model the individual pieces for a breaking surface, we will be using a specialized tool in Max called Pro Cutter, which if used properly should make the process of creating our multiple shard objects a great deal easier. With our project designed to simulate hard surfaces, we will also be throwing a rigid body collection into the mix, using that collector as a means by which to physically shatter our sheet of glass. We will also be learning about something called a Fracture Object, which in explosion-type simulations can be used to create a greater sense of realism as to the way things break apart.
We will be animating, making a handful of materials, and certainly making a whole bunch of adjustments along the way to ensure that it all comes together. When all is said and done, we will have a completed project that will look like this. Let's head into the next video, and we will get things rolling.
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