From the course: 3ds Max: Character Rigging

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Prepping the model for rigging

Prepping the model for rigging - 3ds Max Tutorial

From the course: 3ds Max: Character Rigging

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Prepping the model for rigging

Before you actually start rigging the character, you want to make sure that your geometry is set up to make rigging as easy as possible. You want to make sure that your character is the proper scale. And you also want to make sure that your character is in a neutral pose. Here I have the character with his arms outstretched. And this will make rigging much easier because this is a very good neutral pose to start with. Now, you want to also make sure that the density of your geometry is not too much. Here, we have this particular character and we have kind of a light to medium level of density. This should be enough to rig the character and get good deformations but not enough so that we have too much detail to worry about. We can always smooth our character later. Another thing is how you want to segment your model. You can make your model all one mesh, and that will make it a little bit easier to manage in terms of geometry, but sometimes it's easier to have a separate head for…

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