From the course: 3ds Max: Character Rigging

Unlock the full course today

Join today to access over 22,500 courses taught by industry experts or purchase this course individually.

Positioning arm bones

Positioning arm bones - 3ds Max Tutorial

From the course: 3ds Max: Character Rigging

Start my 1-month free trial

Positioning arm bones

Once you have the spine in place, it's time to create the arms. Now, just like with the legs, we're just going to create one side at the time. I'm going to do the left side. And so, let's go ahead and start drawing those bones. So, I'm actually going to go into a front viewport for this. And so, what we need to do is actually create a bone for a collarbone or a shoulder bone, as well as bones for the actual arm and wrist. We're not going to do the hand just yet. Let's just do the arm. So let's go ahead and go into Bones. So we're going to go into Systems > Create Bones. And I'm going to hover over basically the top of that spine right about there, and then click and find where the shoulder is. So what I'm doing here is I'm looking at that kind of that arm pit and I'm tracing a circle here. And I'm trying to get a place that's about 45 degrees in from here. Something about right there. And I really want it to be centered along this edge loop here, so right about there. Click. And then,…

Contents