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In Particle Effects in 3ds Max, Steve Nelle shows how to create a wide variety of particle special effects including smoke, water, and explosions. The course provides a detailed explanation of both event and non-event particle systems in 3ds Max, in addition to addressing the importance of a particle's material, the use of Space Warps and Deflectors, and creating fluid effects using MetaParticles. Six start-to-finish projects are also included in the course, which show practical techniques for creating ocean water for underwater scenes, mudslides, and more. Exercise files accompany the course.
Hi! My name is Steve Nelle and welcome to the 3ds Max 2011: Particle Effects. lynda.com and I are excited to be able to bring you a comprehensive look at creating a wide variety of special effects, using one of the industry's most widely used 3D animation programs, working on projects that range from fluid effects like fountain water and mudslides to visual depictions of things like smoke and steam. We'll also be discussing how important materials are in creating realistic special effects. We'll be learning about space warps like Gravity and Wind and a handful of different deflectors that can be used to make both particles and objects bounce off each other.
We'll be covering how to effectively use MetaParticles for all kinds of gushing effects, and we'll be getting an in- depth look at Max's mighty particle flow, an extremely versatile, but sometimes intimidating way of creating stunning visual recreations. Let's strap ourselves in and get ready for a fun and exciting ride into creating particle effects in 3ds Max.
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