From the course: Learning Reactor in 3ds Max (2011)
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Modeling the broken glass - 3ds Max Tutorial
From the course: Learning Reactor in 3ds Max (2011)
Modeling the broken glass
With our project starting from scratch, let's go ahead and save our file. We'll name it Breaking Glass. Okay, the first thing we are going to do is set out to model the window object that will make our shattering sheet of glass. The fact that it's our responsibility to create those separate glass shards brings up an important issue about creating an exploding type of dynamic simulation. Reactor does not break apart geometry. In other words, it won't take a single object and just magically bust it into several pieces. The utility expects us to do that breaking up for it. So it's going to be our responsibility to supply by building the individual smaller objects that will appear to be all glued together in order to create the impression of a single whole object. To help us with our modeling, I found a reference image that I thought we could use. It looks like this. Now what we are going to do is load this picture into our front viewport. We'll then utilize the image to trace the lines…
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Contents
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Project overview56s
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Modeling the broken glass13m 16s
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Adding the simulation's physical properties1m 53s
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Animating the breaking object5m 4s
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Creating the Rigid Body Collection1m 32s
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Previewing the simulation5m 19s
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Adding a fracture helper to improve realism4m 38s
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Building the scene's materials5m 36s
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Creating the keyframed animation4m 41s
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Setting up the visibility track for the glass8m 49s
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