From the course: 3ds Max: Character Rigging

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Mirroring weights

Mirroring weights - 3ds Max Tutorial

From the course: 3ds Max: Character Rigging

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Mirroring weights

At this point, hopefully, you've used all of your weighting tools to get a really good weight for one side of the character. In this case, I'm doing the left side. Now, once you have that, you can copy all of that work over to the other side and save yourself a lot of work. So, let's go ahead and use mirror mode to do just that. Now, I'm actually going to set a little key here for the left foot so we can see exactly how mirror mode helps us out. So again, this foot I left alone and it's having the same tearing problem that the left foot originally had. So, let's go ahead and use mirror mode to copy our weights from one side of the character to the other. So, I am going to select my weight mode here. I'm going to turn off my weight tool. Let's go into our envelope. So, we're going to Edit Envelopes and scroll all the way to the bottom for Mirror Parameters. Now, all you have to do is select Mirror Mode. And notice how one half of the character shows up blue, the other half shows up…

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