From the course: 3ds Max: Character Rigging
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Mirroring the leg chains with bone tools - 3ds Max Tutorial
From the course: 3ds Max: Character Rigging
Mirroring the leg chains with bone tools
Most characters are symmetrical, so this makes it easy to mirror things from one side of the character to the other. Now we have this leg bone for example, or this leg skeleton, and that's on the left leg. Let's go ahead and mirror it over to the right leg to save some time and effort. So I'm going to go ahead and zoom in so we can see this a little bit better. In fact I'm going to go ahead and hop out to a four view, or a quad view, so we can see it. I'm going to zoom in on the foot and you'll see why in just a bit. And let's go ahead and mirror this. So the first thing I need to do is select the chain. So all I have to do is select the top node of the chain and double-click on it. It selects the entire chain. Let's go into Animation > Bone Tools. And if we have the chain selected you'll see that we have a mirror option that comes up, so let's go ahead and select this. And you'll see that by default it mirrors along the x-axis. And if we look at our character here we'll see that yes,…
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Contents
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Drawing the leg chain8m 6s
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Adding bone fins2m 46s
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Mirroring the leg chains with bone tools4m 53s
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Positioning the hip bone3m 57s
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Drawing the spine7m 35s
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Positioning arm bones3m 53s
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Creating hand skeletons6m 37s
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Mirroring arm skeletons4m 34s
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