From the course: 3ds Max: Character Rigging
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Mirroring arm skeletons - 3ds Max Tutorial
From the course: 3ds Max: Character Rigging
Mirroring arm skeletons
So now we have all of our left hand bones in place and named. So let's take a quick look at that. I'm going to go ahead and zoom in here and let's just take a look at the naming scheme for that first set of index fingers. So, we've got bone left index 00, 01, 02, 03, and then the end is not going to be a deformed one so it's going to be ND for non-deformed index end. So now that we have all of these in place, we can mirror the left side over to the right. Now we've done this before but let's go ahead and refresh the process here. So all you have to do is select all of the bones on the left side here so I'm going to go ahead and start with this left shoulder bone, double click on it, that should select the entire bone chain and then we mirror it using the bone tools so go into Animation > Bone Tools and we have a mirror option. So when we mirror it, we want to make sure that we mirroring across the left-right axis. In this case, that is the x-axis and then we also need to make sure we…
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Contents
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Drawing the leg chain8m 6s
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Adding bone fins2m 46s
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Mirroring the leg chains with bone tools4m 53s
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Positioning the hip bone3m 57s
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Drawing the spine7m 35s
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Positioning arm bones3m 53s
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Creating hand skeletons6m 37s
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Mirroring arm skeletons4m 34s
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