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As you see, we've got a material assigned to the particles and the next thing we need to do is to cause them to have a nice gradient on them, so that they'll fade out along their edges and they'll end up basically looking like little fuzzy dots. So I'm going to scroll down Material Editor and I'm looking for the Maps rollout. Open that up, and I've got an Opacity channel. So I'll click where it says None to add a Map. And the one that I want here is a gradient. So I'll double-click on Gradient and now I've got a gradient ramp or just a gradient, and I want it to be the type Radial.
And you can see in the preview in the sample slot actually each face of that sample sphere has got a gradient on it. Cool! So I've got a fairly nice result here with this. I probably want more particles, but I basically got the look that I want. Back out here a little bit. Go back to my PArray. Maybe I'll increase the number of particles. Since they're living a shorter period of time, maybe I probably want more of them.
So let that to play and I just want to do a sample rendering here to check my work. So as you can see, I've got a few particles on there. And they're basically doing what I want, more or less. I think they just need to be larger. So in my Particle Generation rollout, I've also got the Size of the particles. So I can make them a little bit bigger. Maybe I'll make these like 3 inches and give it some variation. So they're not all the same, so vary by let's say 50%.
I'll do a Region Render here. I'll just click the Edit Region button and drag this so that I don't have to render the entire thing because I've got Raytrace Reflections on this. So I've just increased the size to 3 inches and also varied it. That's looking alright.
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