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The course covers Autodesk 3DS Max from the ground up, providing a thorough overview of this advanced 3D graphics and modeling package. Author Aaron F. Ross covers the 3ds Max interface and walks through common tasks such as modeling, texturing, lighting, animating, and rendering. The course is centered around real-world projects that provide designers practical examples to use with the lessons.
We can add more visual interest to our material by using a Bump Map. A Bump Map is a way of deviating the surface of the model. Now it's not actually changing the shape of the model, it's just changing the way that the lighting and rendering works. I will go into my current material here, here is the logoMaterial, and I have got my Maps rollout, and you'll see there's a Bump channel here. I will click on the button that says None. I could add a procedural map here or a bitmap.
Let's do a procedural map. I will just do a simple Noise Map. Double-click on that. And to see this most effectively let's do an ActiveShade rendering. I will go into the Perspective View, click on Perspective > Extended Viewports > ActiveShade. You can start to see that the cloud pattern on the reflections is starting to deviate, it's getting a little bit swirled there. If I change the Noise parameters, we will see this more dramatically. Let's say I will set the noise Size down to only 5 and press Enter.
And now you can see very clearly that we're getting a Bump effect on the surface of our logo. Now this is not affecting the profile, it's not affecting the actual model in any way, it's just affecting the material. And I can play around with this. I could do Fractal and getting a nice rough effect there, but that might be too strong. And in fact, the default Bump amount is usually too much. I will go back up to the top level of my material, I will just reduce the Bump amount to 10 instead of 30, and now it's not quite as extreme, and it's a little bit more believable.
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