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Creating virtual product shots reduces the need for photography. But those shots need to be accurately shaded, lighted, and rendered to seem realistic. 3ds Max can help. It's a powerful application for design visualization. In this course, you'll learn to shade, light, and render a product shot in 3ds Max. Aaron F. Ross leads you through the entire production workflow, starting with a prebuilt CAD model. Once the model is imported and the scene is organized for 3ds Max, Aaron shows how to create Arch & Design materials, construct several different lighting setups, render in mental ray, and color correct in Adobe After Effects. Explore the power of 3ds Max to present your product renderings in their best light.
Want to learn how to create the same effect with Maya? Check out Creating Product Shots in Maya.
So that we can hide, freeze, or assign materials to many objects at once, we'll want to create display layers. Let's open up the Manage Layers dialog box. And what we'll see in here is that the CAD file came with a single layer that has no name. We open that up, we'll see all the objects. Let's create some new layers and move these objects into those layers. If I click on the name of an object here in the layer dialogue, it doesn't actually select it in the viewport. To do that, we additionally have to press this Select Highlighted Objects and Layers button.
And now it's actually selected as we see here. We can now click on the Create New Layer Containing Selected Objects button. A new layer is created, down here. It's Layer001. And you'll see Glass is in there. So let's click on the name of that layer and rename it. Now we could go through the process of creating a whole bunch of layers using this Select button, but it's just tedious, and it's really not necessary because it's easier to select things in Scene Explorer. Go to the Tools menu. And go back to that saved Scene Explorer from before.
Because if we just click here, that actually selects the object in the viewport. We hit F3, we can see that. So if I click here and click back, that selects it. Then I can go over here and create a new layer. And then we'll call this one, back. We've got all the hands and markers. We want to go ahead and put all of those onto a layer. And so we can just drag across here and select all of these, or we can hold down the Shift key. Got all those selected now. And we'll create a new layer.
Contain those objects, and we'll call this one hands and markers. All right, and what remains here is just the body of the watch. We've got the outer ring, the knob, the inner ring, and the watch body itself, and those we can just go ahead and Shift-select here. Select them, and then create a new layer. We'll call that one watch body. Now we're left with this one here. We can just go ahead and delete that. Alright, and in the default layer, we still have our point helper. That's fine. We can leave that in there. And you'll notice this little check box here.
That indicates the active layer. So when you create a layer, it's made active automatically. Which means that any new objects you create will be placed into that layer. What we want to do here is actually make the default layer active, so any new objects we make, including cameras and lights, we put into the default layer. Alright, so now we have control over our scene. We can hide things as you can see here. We can hide all the hands and markers. We can freeze them, and when they're frozen, if we look at this in the shaded view with F3, when they're frozen by default they'll be displayed in gray.
We can change that behavior if we want. What you want to do is right-click on the layer and go to Layer Properties and turn off Show Frozen in Gray. And that way when you freeze it, it won't be grayed out and you'll still be able to see its material. So, I want to do that actually for all these layers. Turn off Show Frozen in Gray. That's just a preference of mine. Layer Properties > Shown Frozen in Gray off on all layers. And that way I can actually freeze all this geometry and now, I can't select it. It's untouchable. So, I can't break anything. Okay, so we've created our display layers
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