From the course: Learning Reactor in 3ds Max (2011)

Unlock the full course today

Join today to access over 22,400 courses taught by industry experts or purchase this course individually.

Making the final adjustments and creating the keyframes

Making the final adjustments and creating the keyframes - 3ds Max Tutorial

From the course: Learning Reactor in 3ds Max (2011)

Start my 1-month free trial

Making the final adjustments and creating the keyframes

With a majority of our project now in place, we can focus on making a few final adjustments and creating the all- important keyframes for our simulation. We'll do all that using the Soft Body Maze 03 file that we've saved at the end of the previous video. Now in order to help speed up our most recent previews, we've been isolating our Soft Body objects one by one as we went about adjusting each object's Soft Body Modifier. When we last saved our work in progress, our ball had been removed from our Soft Body Collection so we could concentrate on fine-tuning the animation on our deforming rubber bat. With that in mind, let's kick things off here by getting our checkerboard ball back in our Soft Body Collection. We'll select the Soft Body icon in the view, then head over into the right-hand column. From there, we'll drop below the second window and click on Pick. Now, we can simply move our mouse back inside the view, clicking on the green ball. Before moving on, let's glance back to the…

Contents