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The Make Unique option

From: 3ds Max 9 Modeling

Video: The Make Unique option

Whether the goal is to create action-packed video games, corporate logos, mechanical assemblies, or elaborate architectural visualizations, 3ds Max 9 Modeling teaches the appropriate methods. Instructor Steve Nelle explains how to model all kinds of objects with the software's vast array of modeling tools. Using hands-on examples, Steve discusses and demonstrates the building process from start to finish. Real-world projects are incorporated throughout the course to highlight key concepts and techniques. Exercise files accompany the tutorials.

The Make Unique option

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3ds Max 9 Modeling

143 video lessons · 12751 viewers

Steve Nelle
Author

 
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  1. 4m 12s
    1. Welcome
      1m 25s
    2. How to use this title
      1m 36s
    3. Using the exercise files
      1m 11s
  2. 48m 10s
    1. Understanding the building process
      2m 50s
    2. Introducing the interface
      3m 31s
    3. Modeling with precision
      8m 26s
    4. Aligning with precision
      11m 15s
    5. Using reference material
      4m 21s
    6. Using Lights to your advantage
      5m 17s
    7. Using Cameras to your advantage
      2m 18s
    8. Using Materials to your advantage
      1m 24s
    9. Arc rotation options
      2m 39s
    10. Important rendering techniques
      6m 9s
  3. 32m 50s
    1. Shapes (2D) vs. objects (3D)
      1m 38s
    2. Sub-object geometry types
      4m 6s
    3. Sub-object selection methods
      4m 32s
    4. Sub-object transformations
      6m 0s
    5. The Ignore Backfacing option
      2m 51s
    6. The Soft Selection feature
      5m 49s
    7. Surface Normals
      7m 54s
  4. 20m 8s
    1. Creating shapes
      5m 36s
    2. Editing shapes commands
      6m 48s
    3. 2D spline modeling pitfalls
      4m 8s
    4. Edit Spline vs. Editable Spline
      3m 36s
  5. 29m 57s
    1. Drawing a shape to extrude
      2m 7s
    2. Extruding pitfalls
      4m 11s
    3. Start New Shape and attaching shapes
      4m 14s
    4. Nested shapes
      3m 11s
    5. Creating a nested shape logo
      6m 7s
    6. Animating nested shapes
      2m 20s
    7. Creating text
      2m 43s
    8. Extruding vs. beveling text
      5m 4s
  6. 17m 43s
    1. Lathing pitfalls
      1m 55s
    2. Drawing a shape to lathe
      3m 24s
    3. Lathing a shape
      5m 50s
    4. Using the Outline command
      1m 51s
    5. The Shell Modifier
      2m 36s
    6. Changing the lathe axis
      2m 7s
  7. 20m 20s
    1. Creating the tire and rim shapes
      3m 56s
    2. Lathing the shapes and adjusting the lathe axis
      2m 34s
    3. Building the inside rim
      9m 41s
    4. Finalizing the tire and rim
      4m 9s
  8. 30m 7s
    1. Shape vs. path
      2m 32s
    2. Lofting issues and problems
      4m 53s
    3. Lofting multiple shapes
      7m 37s
    4. Loft deformations
      3m 1s
    5. Animating loft deformations
      3m 58s
    6. Mapping a lofted object
      4m 18s
    7. The Sweep Modifier
      3m 48s
  9. 22m 57s
    1. Creating the loft shapes
      11m 23s
    2. Lofting multiple shapes
      8m 35s
    3. Finalizing the screwdriver
      2m 59s
  10. 40m 3s
    1. Creating basic geometry
      7m 8s
    2. Edit Mesh vs. Editable Mesh
      3m 14s
    3. Edit Mesh vs. Edit Poly
      5m 1s
    4. Sub-object vertex commands
      3m 40s
    5. Sub-object edge commands
      5m 45s
    6. Sub-object polygon commands
      6m 3s
    7. Subdivision surfaces
      5m 29s
    8. Deform Paint
      3m 43s
  11. 1h 5m
    1. Bend
      5m 7s
    2. Displace
      7m 5s
    3. FFD (freeform deformation)
      5m 55s
    4. Lattice
      8m 0s
    5. Noise
      7m 58s
    6. Slice
      4m 27s
    7. Applying modifiers at the sub-object level
      9m 7s
    8. Copying and pasting modifiers
      6m 2s
    9. Important modifier stack issues
      11m 53s
  12. 35m 31s
    1. Booleans
      6m 13s
    2. Boolean issues and considerations
      4m 55s
    3. Conform
      3m 44s
    4. Connect
      3m 27s
    5. Scatter
      8m 26s
    6. ShapeMerge
      4m 36s
    7. Terrain
      4m 10s
  13. 11m 47s
    1. Creating the objects
      2m 45s
    2. Combining multiple Boolean operations
      3m 1s
    3. Animating the Boolean
      6m 1s
  14. 38m 24s
    1. Using reference images
      1m 4s
    2. Modeling the body
      4m 9s
    3. Modeling the front and back wings
      3m 47s
    4. Modeling the nose cone and front intake ports
      3m 51s
    5. Modeling the tail and exhaust ports
      4m 24s
    6. Modeling the cockpit
      7m 0s
    7. Modeling the wing intake ports
      2m 38s
    8. Modeling additional details
      11m 31s
  15. 2h 27m
    1. Using reference images
      2m 15s
    2. Setting up the reference image planes
      9m 43s
    3. Modeling the boot
      13m 15s
    4. Modeling the pants
      18m 53s
    5. Modeling the torso
      17m 38s
    6. Modeling the arm
      10m 22s
    7. Modeling the hand
      20m 44s
    8. Attaching the hand
      11m 45s
    9. Roughing out the head
      6m 26s
    10. Adding detail to the head
      22m 16s
    11. Modeling the neck
      7m 2s
    12. Finalizing the character
      6m 47s
  16. 36m 13s
    1. Creating walls
      3m 54s
    2. Creating doors
      7m 4s
    3. Creating windows
      5m 40s
    4. Creating railing
      4m 28s
    5. Creating stairs
      5m 49s
    6. Creating foliage
      9m 18s
  17. 37m 48s
    1. Introduction to patches
      8m 52s
    2. Working with patch splines
      14m 27s
    3. Creating and editing patch surfaces
      14m 29s
  18. 31m 4s
    1. Using reference images
      1m 17s
    2. Modeling the fuselage
      8m 39s
    3. Adding detail to the fuselage
      6m 19s
    4. Modeling the wing
      6m 34s
    5. Adding detail to the wing
      5m 16s
    6. Finalizing the spaceship
      2m 59s
  19. 46m 5s
    1. Creating NURBS curves
      11m 25s
    2. Creating NURBS surfaces
      5m 59s
    3. Creating NURBS surfaces from curves
      12m 26s
    4. NURBS blends and fillets
      7m 49s
    5. NURBS curves on surface
      8m 26s
  20. 27m 59s
    1. Using reference images
      1m 26s
    2. Modeling the body
      3m 53s
    3. Modeling the side fins
      3m 39s
    4. Modeling the tail
      5m 21s
    5. Modeling the tower
      6m 8s
    6. Modeling the antennae
      4m 22s
    7. Finalizing the sub
      3m 10s
  21. 12m 0s
    1. Copying objects
      3m 20s
    2. Instancing objects
      3m 2s
    3. Referencing objects
      3m 13s
    4. The Make Unique option
      2m 25s
  22. 21m 11s
    1. Grouping objects
      5m 27s
    2. Attaching objects
      8m 21s
    3. Linking objects
      7m 23s
  23. 15m 30s
    1. MeshSmooth
      4m 8s
    2. TurboSmooth
      1m 47s
    3. The Tessellate Modifier
      3m 48s
    4. The Optimize Modifier
      5m 47s
  24. 20m 0s
    1. Merging 3ds Max files
      5m 50s
    2. Importing other wireframe file formats
      2m 27s
    3. Importing Illustrator files
      3m 28s
    4. Importing CAD files
      4m 22s
    5. Working with corrupt scene files
      3m 53s
  25. 22s
    1. Goodbye
      22s

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