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3ds Max 2014 is here, and it comes with an impressive set of new and improved features. Join Adam Crespi in this course, as he walks you through the new functionality and utilities that make creating 3D models and animations easier and faster than ever. Learn how to create particle systems and simulations; add people to your scenes with Populate; place and align 3D objects in still images with Perspective Match; generate light from still images with the Skylight mode; and speed up rendering with the Unified Sampling mode in mental ray.
In 3DS Max 2014, the camera match utility has been replaced by perspective match. I'll go the Utilities tab on the Command panel and open up Perspective match. The idea in perspective match, especially for still images, let's say for product photography or similar, is we can put an image in the background. And draw perspective lines on it, and then match a camera in quickly and easily. To begin, I'll get an image in the view port background. I've got an example bench here I'm going to try to match into a photo of an office corridor.
I'll choose Views, and Viewport Background>Configure Viewport Background. This brings up the Viewport Configuration dialog. And I'll check, Use files, and then go browse for a file. (SOUND). In the Chapter03 folder, 03_01, there's an image called corridor. And it's the image we're going to try to match the bench into. I'll select it and click Open.
Note, in here, down in the statistics, that this image is square. So, we should probably initially format our Render settings to match this. So, when we turn on the Safe frame, we've got a good match in to the perspective at the right aspect. I'll click OK. And there's that image, stretched in the view for the moment. Now go to the render settings and just make this a square image. Here it is as 640 by 640, and I'll hit enter and close the render setup.
Then I'll press Shift+F, and turn on the Safe frame. There's my image, and it's formatted to that render size, which is formatted to match the image, so I'm not distorting it. I can always click on the plus next to the Viewport label, and choose Configure Viewports. In Configure Viewports under Background, I want to make sure that the aspect ratio matches the bitmap, and click OK. Now, I'm assured that this is distortion free, and I've got a background set up for my perspective match controls.
Once this is done, we can start drawing in our lines to match our camera.
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